Call of Duty: Black Ops III

Call of Duty: Black Ops III

COMPLIANCE LOOP
 This topic has been pinned, so it's probably important
logical  [developer] 3 Jul @ 11:34pm
BUGS
If you find any bugs, please let me know here!
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after getting the first keycard i was able to place them all for some reason then after getting the second keycard i was soft locked because i placed them all already
logical  [developer] 9 Jul @ 9:49am 
Originally posted by MRWIGGLZ:
after getting the first keycard i was able to place them all for some reason then after getting the second keycard i was soft locked because i placed them all already
interesting. were you running a mod while playing? what did you do in the first room, can you recall all events?

it shouldn’t be able to do that due to the way it’s scripted for even allowing you to place keycards. i’ll have to look into this i’ve never seen anyone or myself run into this bug lol
logical  [developer] 10 Jul @ 9:24am 
KNOWN BUGS

1. Currently, Co-Op is possible until the 3rd Puzzle. Teleporting with multiple players before this puzzle results in everyone but the host trapped forever in a black box.

2. If played in Co-Op, ensure that you are very close to each other when entering rooms/doors, as triggers exist that can lock players behind.

3. Bossfight enemies (Robots, Zombies, and The Boss) can get stuck on the moving platforms, and at times fall into the lava pit.

4. There currently isn’t a cap on the amount of Robots that can spawn during the Bossfight. There may be a chance that this could cause a crash due to too many AI at once.

5. Bossfight Health Bar does not reduce when damaged. This is merely a visual bug, they still take damage and can be killed.

This list will be updated as more bugs are found.

These will all be fixed as soon as Noah plays the map.
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