Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
 This topic has been pinned, so it's probably important
Dresden  [developer] 25 Dec, 2014 @ 4:32pm
Reforms Guide
https://www.youtube.com/watch?v=7swJniA1Ut8

Reforms Basic Information:
- Most reforms are based on two factors: Imperium level and turn number.
- The Upgrade technology for some factions simply allows units to be upgraded once reforms are hit, they do not unlock units themselves.
- When a Reform for a faction occurs, new units will be available to recruit and the older versions will no longer be recruitable.
- The AI has different requirements for Reforms, they only require a certain turn number.
- Technologies that unlock barracks types are still present, as each barracks level has a value in each reform tier.
- Some factions rely on the Greek global reforms. These include Armenia, Illyria and Odryssia.

Roman Auxiliaries
- Unlike other reforms, Rome's auxiliary barracks is locked instead of the units.
- Once Marian reforms are reached, the tier 3 auxiliary barracks is unlocked. At Imperial, tier 4 is unlocked.
- This was done to help with load times.

Unit Upgrades
- Units from previous reform tiers can be upgraded to the new reform tier in some cases.
- Make sure to research the custom technology for your faction in order to get the unit upgrades. Germanic and Gallic cultures do not have a custom technology.

Player Cultural Reform Triggers:

Rome
Polybian - Imperium level 3, minimum turns 40
Marian - Imperium level 5, minimum turns 100
Imperial - Imperium level 7, minimum turns 210

Greek\Successor Kingdoms
Thureos - Imperium level 3, minimum turns 50
Thorax - Imperium level 5, minimum turns 120

Celtic\Gallic\Iberian\German
Neitos - Imperium level 4, minimum turns 90

Parthian
Late Reforms - Imperium level 5, turns 120


Global Cultural Reform Triggers:

Rome
Polybian - Turn 50
Marian - Turn 130
Imperial - Turn 240


Greek\Successor Kingdoms
*Carthage, Armenian, Odyrssian and Illyrian reforms will trigger on these turns as well even for the player.
Thureos - Turn 60
Thorax - Turn 140

Barbarian (German, Celtic, Gallic, Celtiberian)
German - Turn 115
Iberian - Turn 117
Celtic/Dacian - Turn 110

Parthian
Late Reforms - Turn 130

Saka Rauka Special Reforms
- Unlike other factions, Saka Rauka has special reform requirements.
- Once the faction owns the regions bordering India (Transoxiana and Baktria), the reforms will trigger.

Royal Scythia Reforms
- Scythia also has special reform requirements.
- The reforms can be triggered 2 ways. Either 100 turns of owning a region of another Scythian/Sarmation faction. Or, 70 turns and 10 battles against other Scythian/Sarmation factions.

Dacian Reforms
- The Getae have special reforms. They require 100 turns and 10 battles with Rome for the player or 130 turns for the AI.
Last edited by Dresden; 27 Oct, 2018 @ 12:31pm
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Showing 1-15 of 32 comments
so to get the marian reform i need to play 100 turns? no way to get lower requirements?
Dresden  [developer] 6 Dec, 2017 @ 12:19pm 
100 turns imperium 5. You can manually edit them if you want, details are in our TWC reforms manual
im searching for the manual where you explain how to manually edit the reforms , but i dont see it
Last edited by Leonida [𝖘𝖙𝖜]; 6 Dec, 2017 @ 12:49pm
SammyFromMiami 12 Jan, 2018 @ 2:48pm 
Are the changes we make to the Lua file savegame compatible (or do we need to start a new campaign)?

I´m playing as the Odrysian Kingdom. I would assume that they´re Reform requirements are the same as the Getae (can´t find their entry anywhere in the CAI file). I´ve fulfilled all requirements but the Reforms still haven´t triggered. Not sure though whether I fought Rome 10 times. They´re dead now (do Naval and garrison battles count?).

I don´t have any other mods installed other than DEI, some of the official submods and Sebidee´s all Aux mod.
Dresden  [developer] 13 Jan, 2018 @ 11:56am 
Odryssia and Getae do not have the same reforms.
Bankky 13 Sep, 2018 @ 5:11am 
Can Rome's reform deform? I got a weird case. I played as rome then I have imperial lv 3 and minimum of 40 turn then I got polybian reform event then I recruit some new units [principes(late)] then after few turn the new unit disappear from recruiting pool(all of late units)! can't recuit anymore and have only old unit type left (early units) btw while I recruit new units, I lost 1 settlement.
Dresden  [developer] 13 Sep, 2018 @ 10:49am 
You need to research the purple upgrade tech
maneyan10 18 Sep, 2018 @ 3:21pm 
Under which of these above headings do the Samraatya Maurya (Taxahila) fall? Alternatively, how do their reforms work?
Dresden  [developer] 19 Sep, 2018 @ 12:16pm 
Their reforms are based on battles with baktria
Tekore 28 Sep, 2018 @ 5:44am 
Out of curiosity, if Rome is wiped out before the Getae manage to fight 10 times, are they just completely locked out of getting them?
Dresden  [developer] 28 Sep, 2018 @ 12:20pm 
Yes, but Rome won't be wiped out.
Cpt McSnickers 2 Oct, 2018 @ 5:17am 
I've been trying to edit the reforms via PFM like i used to do before, but i don't see the Modpacks in the list anymore since the update to 3 parts. Am i supposed to look somewhere special now?
Last edited by Cpt McSnickers; 2 Oct, 2018 @ 5:17am
Dresden  [developer] 2 Oct, 2018 @ 12:08pm 
CA recent update moved them to the workshop folder
ChivesKirk 7 Oct, 2018 @ 10:07am 
What is the reform requirement for the Rauxa-Alanna faction?
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