Counter-Strike 2

Counter-Strike 2

de_dreamvillage_csgo
Yoshimon 3 Jan, 2015 @ 7:37pm
Some feedback for you.
I played the map and thought it was awesome! but I think that on the T side it is not very worth going to A since B is pretty much outside spawn. On bombsite B the T side and CT side both clash at similar times. While this is all good and fun there is a lack of cover; The clash would soon turn into camp at the entrance simulator 2015. I thought that the little box and plank inbetween the building thingy was abit difficult to breeze through in a chase or run away circumstance since the roofs of the buildings got in the way when trying to jump through. At bombsite A there was not much wrong. I liked how you could hide the bomb between the seats and how the light shined through the windows. Flashbangs and other grenades would be easy to use when breaking in but it would also be easy to defend since there is only 3 ways in. I noticed that the doors on the back enterance were bugged when bots approached it. they would shoot at the doors and spam open and close. ~ "on the T side it is not very worth going to A" ~ improvement-wise try to get me to not say that. it would make this map a whole lot more better (its still very good!). Oh also some of the plants are black and it is easy to see the void outside the map maybe add a flat grass texture for now to make it look abit better.
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Azet  [developer] 5 Jan, 2015 @ 8:39am 
Thanks for your comprehensive feedback. I would like to stay the map like it is so it looks more like the original. Ts can use some strategy like "fake going" to other bombsite or use several smokes on bs. I can try to change doors type so bots won't stuck anymore. I know about black plants problem, however they're generated automatically on some textures and this problem is too complicated for me atm. Could you upload somewhere screenshots of the void?
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