Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Star Wars, Build 0.6 NO LONGER WORKS
Mr. Z  [developer] 12 Jan, 2016 @ 2:24am
Current Game Design Plans
Setting is in the original trilogy.

4 Classes.

Soldier (rebel agatha, stormtrooper mason)
Elite/Heavy Trooper (Wookiee, Elite Stormtrooper)
Sniper ( some sort of Rebel Sniper/specops , Bounty Hunter)
Jedi/Sith (self explanatory)

Each class will have a faction specific model.

Soldiers have average speed and armor, carry blaster rifles, pistols and grenades.

Elite Troopers have the slowest speed and the most armor, they carry heavier blaster rifles (inferior firerate than blaster rifles, higher dmg, higher mag size), pistols , grenades/(rocketlaunchers?).

Snipers have slower than average speed, inferior armor, long range sniper rifles, pistols, EMP grenades.

Jedi/Sith have above average speed, average armor, Light sabers and force powers and can block projectiles.



Currently the mod has WIP Soldier models for both sides and a light saber.


Whats needed:

Rebel soldier Blaster rifle like the ones the rebels had on leah's ship in a new hope
Wookiee, with a bowcaster model
Rebel specops, like the rebels on Endor
Jedi model, some generic jedi, it would be too weird having a bunch of Lukes running around at the same time.

Heavy Imperial Blaster rifle.
Bounty Hunter like the one that fires those poison darts in that scene in the clone wars or just a boba fett model (undecided).
Sith, some generic sith model.

Han Solo's pistol (the one that looks like a mauser)

Gun animations for pistols and rifles, 3rd and 1st person.

Sound effects for everything.

A programmer is needed for the more complex features, like force powers.

Star wars themed levels and level assets.

Voice actors for each class and side. Stormtroopers can just use dialogue from the movies/games.


some form of source control
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Showing 1-15 of 22 comments
Cpt.Waffleiron 14 Jan, 2016 @ 12:58pm 
I would suggest using the traditional jedi-brown and sith-black robes with their iconic large hoods. They'd stand out suitably from the other classes that way too, particularly if all the rebel classes have helmets.

EDIT: I know, lightsabers, but I imagine you could sheathe it's blade to sneak up on people or hide in the dark.
If the robes are going to be a problem (becuase flowing cloth is a ♥♥♥♥♥), you could go for a more "Jedi Acadamy" look where everyone wears pants and vests instead and the sith have black head-covers and goggles.
Last edited by Cpt.Waffleiron; 14 Jan, 2016 @ 1:34pm
Cpt.Waffleiron 14 Jan, 2016 @ 1:46pm 
Maybe, this is just spit-balling here, but perhaps one of the other classes could get a vibrosword. It'd be nice to have the option as a heavy trooper to clash with lightsabers, and other vibroswords, if you ran out of ammo, or something. I think it'd also keep some of the mellee focus that Chivalry has always embodied without preventing the hallowed laser firefights. Map design would be the prime factor in how people engaged each other, so you can just put people in the classic hoth map and pew-pew-pew away if you wanted to focus on that. Besides, its not like vibroswords can block projectiles.
Last edited by Cpt.Waffleiron; 14 Jan, 2016 @ 1:47pm
Cpt.Waffleiron 14 Jan, 2016 @ 1:47pm 
Jetpacks for scouts/bounty hunters. Do it. I'm done for now, lol.
Last edited by Cpt.Waffleiron; 14 Jan, 2016 @ 1:48pm
Mr. Z  [developer] 14 Jan, 2016 @ 2:31pm 
virboswords are a good point, maybe the ranged classes can use them as secondaries so they can parry sabers
SableGoblin 16 Jan, 2016 @ 9:20am 
Hey, I recently made a Star Wars themed map that you can use. It's based on the snow forest on Starkiller Base from The Force Awakens.

Furthermore, I have some experience with custom modelling, so if you could perhaps point me in the direction of how to make player models for Chivalry, I may be able to provide you with a generic Jedi and Sith models.
Mr. Z  [developer] 16 Jan, 2016 @ 12:57pm 
If you could link me your map, I'll make a collection of star wars themed maps.

For player models, basically they just gotta be positioned to more or less overlap a Chivalry model and I just autorig it for it now. I'm very new at rigging so I'm just rigging for functionality, not for looks atm.

Here's the agatha archer model I'm using for rigging. Afaik, theres nothing special about Chivalry models, other than the gore mesh which I'm not looking into yet.
Zhttps://mega.nz/#!DRU2UJaT!yW2xW1oifITwBQCJg_YG22HIaJSkOcb1jtJxWJ2HlIk


As for Jedi/Sith models I was gonna port generic sith and jedis from jedi knight academy.

Btw, I just ported a Han Solo model from the cancelled Battlefront 3.

http://i.imgur.com/wFaORVC.jpg
Last edited by Mr. Z; 16 Jan, 2016 @ 12:59pm
SableGoblin 16 Jan, 2016 @ 2:12pm 
>As for Jedi/Sith models I was gonna port generic sith and jedis from jedi knight academy.

Aren't those pretty dated? And doesn't the Han Solo model constrast the generic thing a bit :P?
SableGoblin 16 Jan, 2016 @ 2:22pm 
I think I will start out by attempting to create a sith model like the ones in this video https://youtu.be/XvW6G3Dlo90?t=1m57s
Mr. Z  [developer] 16 Jan, 2016 @ 2:29pm 
Alright cool, I look forward to it.
SableGoblin 16 Jan, 2016 @ 2:43pm 
Awesome :)
Mr. Z  [developer] 16 Jan, 2016 @ 4:02pm 
SableGoblin 16 Jan, 2016 @ 5:47pm 
It's really awesome that it works since it makes way for new opportunities, but I feel that you have to consider this: When making a mod or a map that's supposed to be enjoyable you HAVE to focus on consistency. It can be really of-putting for a mod or a map if it's filled to the brim with colours, characters, effects and other impressions. i mean really try to focus on quality over quantity. So instead of using ten different models (I fear it would end in a big mess of stormtroopers, rebels, alien, wookies...) instead focus on acquiring maybe two HIGHquality models that work well in Chivalry, and most importantly, are easy on the eyes (unlike some of those lowpoly ones :P) and be careful with adding too much conten. It's usually simplicity that makes a mod great. Look at the lasersword mod for example, all it added was lightsabers, and it's still enjoyable.

I hope I don't insult your mod, I just think the idea is awesome and I really wish to see it work well :)
Mr. Z  [developer] 16 Jan, 2016 @ 5:58pm 
The models I'm adding atm are placeholders until the mod gets something better. Making a high quality player model can take weeks, porting models from older games takes a few hours at most, this is just to get the ball rolling.

Theres only going to be 10 unique player models. Same as Vanilla Chivalry if you don't count any of the DLC skins.

I think it'll be fine, biggest problem atm is the mod needs a programmer so we can have light sabers deflecting projectiles and proper gun mechanics. I also need to get around to merging the code from laser sword into the mod.

If I can figure out how to add skins the same way TBS did in the customization menu that would be pretty neat.
Last edited by Mr. Z; 16 Jan, 2016 @ 6:00pm
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