Garry's Mod

Garry's Mod

gm_harborside (Build/Battle Map)
Drunk Sailor  [developer] 10 Dec, 2016 @ 11:03am
Changes/Updates
Update 2 - Published

Decreased lights on top level of skyscraper
Removed spawn outside garage's ladder
Changed airport arrangement
Custom skybox texture
Added env_sun (need to make it higher in sky)
Added road on back of city
Bridge redone

Update 3 - Current Version

Added train station
Added nodes to city area
Skybox revamped
Added bridge across bay
Added train tracks around map
Relocated bunker
Road now loops completely with bridge

Full compile will be coming soon. Slightly reduced FPS due to fast compiling still as a full compile will occupy the computer for ~8 hours.
Last edited by Drunk Sailor; 16 Dec, 2016 @ 2:00pm
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Showing 1-11 of 11 comments
Chrisencon 10 Dec, 2016 @ 3:09pm 
Missing textureeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!:steambored:
Drunk Sailor  [developer] 10 Dec, 2016 @ 4:26pm 
Originally posted by xxX_(WhoLikesParty)_Xxx:
Missing textureeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!:steambored:


Where is this and how many are there?
Drunk Sailor  [developer] 12 Dec, 2016 @ 3:39pm 
No cube maps and they are not a priority
kingdarknxss™ 30 Sep, 2017 @ 10:25pm 
Yeah i have too
Grey The Raptor 3 Feb, 2018 @ 3:57pm 
Some of the tracks dont connect right so any train going over it derails
KanuseuJ 22 Aug, 2018 @ 4:57am 
I found a problem on the map. The locomotive can't get through the U-shaped rail at a big station in the city.
An AMX-40 Duck 10 Nov, 2018 @ 11:21pm 
I agree with the others. some of the tracks are off in some spots. If you need test vehicles, try Sligwolf
Sake 11 Dec, 2018 @ 10:36am 
Make a ruined version of the map !!!!
лесенька 17 Jun, 2020 @ 4:03pm 
how many years you compile this map? Just intresting ^^
AI NODE AND NEVMASH
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Showing 1-11 of 11 comments
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