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1. I honestly don't understand this point. Musketeers can't shoot over one another, only the first row can generally shoot in most formations. If you mean we should remove the whole system because the vanilla formations have too many rows that just stand there and do nothing, I agree.
I previously advised, if possible, to rework the formations to make them max 3 ranks thick even at the greatest size of 400 men. Historically, that is how men lined up for battle.
2. I still suggest changing the creation speed, manpower has to be represented in a form or another.
3. I agree cavalry is fine, the damage, defence seems to be balanced with its training cost and build time. Cavalry regiments were expensive and fielded with special use. This is not medieval france with masses of cavalry.
Anyone suggesting on the other hand that cav is too powerful, no, it's realistic, A cavalry sabre damage can't be lower or on par with the damage a bayonet does. Infantry survived hussar charges only due to discipline and proper formations, not by sheer force in a melee.
5. I suggested before to remove the multiplier that makes each barrack more expensive. It makes no bloody sense. Along with it however houses should be changed to allow at least 3 times as much the housing because otherwise with the easily spammable infantry we would be building houses at all times.
6. I'm not sure we can correct this. I have noticed the AI is somewhat dumb and outright monotonous in some of its behaviour. L'Marquis will see for himself.
In regards to these points
1. Yes remove it, it needs to be completely gone until someone can make a system where you can fire by rank.
2. Manpower is represented by your resources, Cossacks isn't AOE. The game is a meat grinder, this is how its best played. You can have realism added to it but don't ruin it with artificial restrictions and nonsense. Again, this game badly, badly supports any level of realism modification like that currently.
3. Agreed, Cav is actually done very nicely
4. Uh where is 4
5. Yes friggin remove the multiplier, we need more men, we need more bodies. If you can support the men you should be able to get more.
Didn't add the fourth point as I had no personal comment. I haven't been into so many games that I feel like I can tell how the infantry ratio compared to cavalry and artillery is. So you might be right but I have no idea myself.
The first point is the very first modification L'Marquis had in mind when he started the mod so I doubt he will consider removing it. Perhaps we might think about reworking it temporarily in a way or another. All I suggest is
1.add a skirmish formation to all musketeers instead of the rank formation. The way the soldiers line up is the way most line infantry would have formed ranks anyway
1b make the aforementioned formation only 2 ranks deep, max 3. Allowing the first 2 ranks to fire.
2. To compensate for this make the original skirmish formation for the light infantry (sharpshooters) different, giving soldiers more spacing between one another. Spread out entirely.
I would be interested in this. Are you sure formations of musketeers shot the way you described? As far as I am aware professional and disciplined platoons would shoot every 15 seconds or so at the same precise time to maximise fire power. Please to provide some source, I am an amateur of the period and the more I study the happier I am.
Volley fire was how things were done, also maybe removing the firing system for musketeers entirely would be silly but for right now there's literally no reason to use musketeers if all they're good for is melee.
So formations aren't editable in the sense you can give an input to the size of the first rank, rank quantity etc?
I don't know. I would like the wide formation option, we could still make them as wide as possible but maintaining 196 men strong ones as an option? ♥♥♥♥ the 4 hundred men one tho.