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work in progress on weapons. At this time no
weapon includes a physics model, but those will
be added once all weapons will be shown.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=735562061&searchtext=GMod+HEV
According to this page[manke.blackwidowgames.com], this weapon is a Browning .303 Machine Gun.
I will change the name to use the correct term.
I added you to the list of contributors.
I would prefer to remain as independent as possible from other addons. This means that I will either wait for the Garry's mod team to release a fix for the chrome issue, or develop a fix myself.
I appreciate your suggestion, but for the moment, I will continue using the default player model.
Maybe later, but this will be reserved for another task.
I see that you are motivated to help with suggestions and critics and I thank you for it. However, I would appreciate if your suggestions could remain as close as possible to third person context e.g: This model is a bit too scaled; I believe this hold type animation would be more suited for this weapon, etc.
Thank you.
I will probably continue the remaining weapons next week end
or during this week if I manage to find sufficient spare time.
There are currently three weapons remaining.
Once I will have finished adjusting those weapons, I will release the update. Along the update will come an important announcement.
third person support for weapons. I wish to thank the
community as well for having participated in the realisation
of this new update.
As seen in the changelog of 2 Jul @ 1:16pm, I stated
that muzzle flashes are not rendering when in
third person, in multiplayer (Single player is alright).
At first glance, I believe this could be related to
an engine bug, although I might have not tried all means
possible to ensure that this could be the case.
I will be busy all week at my day work so I can't look
into this issue at this time. I might be able to have
a look at it during the next weekend. That being said,
when the cause of the issue will have been found, it
should not take long to develop a fix.
I wish to thank you all in advance for your comprehension
and patience.
muzzle flash effects not rendering correctly while playing in third person, in
multiplayer.
Good news!
I should be able to make this work and by the same occasion, be able
to use Half-Life: Source muzzle flash textures instead of Counter-Strike: Source
ones. The addon would no longer require the installation of CSS for the
muzzle flash textures.
I currently do not have the time to fully make the transition to newer
muzzle flash this weekend so I will probably have time to do so next
weekend.
I wish to thank you all in advance for your comprehension
and patience.
muzzle flash effects in third person while playing in a multiplayer
session.
In addition to this, Counter-Strike: Source is no longer needed
due to the replacement of muzzle flash effects by those from
Half-Life: Source.
I wish to thank everyone who waited patiently for these fixes.
These fixes have been applied since July 14. You can see the change notes here.