Starbound

Starbound

Scripted Artificial Intelligence Lattice (Customisable A.I.!)
Error after moving SAIL (FU)
After picking up and moving my SAIL i crash to mainmenu when i attempt to open the UI now

Error Log: https://pastebin.com/2nZPYgyJ

Direct error given, when crash to MainMenu

Exception caught in client main-loop
(AssetException)Error loading Asset
/interface/script/fu_sail/customsail.config
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Showing 1-3 of 3 comments
🐱  [developer] 17 Jan, 2019 @ 1:42pm 
Would be helpful if you could tell which specie (and custom ship if any) you're using, and since when you're using FU - it looks like the config file reverted back to the old path for some reason.

I believe respawning a new one would get you the correct config. Try to:
- hover your mouse over your techstation
- type (or copy-paste) on the in-game chat
/admin /entityeval object.name() /entityeval object.smash() /spawnitem humantechstation 1 '{"unbreakable": true}' /admin
(you can replace "humantechstation" with the name you got when writing "object.name()" (for example "fu_byostechstation")
and then place the techstation you spawned :KittySkas:


If it doesn't help, try to type (or copy-paste) on the in-game chat
/admin /spawnitem humantechstation 1 '{"unbreakable": true, "interactData": "/zb/newSail/newSail.config"}' /admin
(again, you can replace "humantechstation" with the name of the techstation you got above)


(It seems to be an issue with ztarbound / FU's S.A.I.L.'s config and not this mod tho :CatWish: https://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/1465571894/1742216747645295736/ )
PanicOregon281 18 Jan, 2019 @ 10:04am 
Ironically i just came from FrackenUniverse, he thought the error was coming from this mod.

I think i figured out the problem tho, replaced the sail with the origional from a chest.
I think the "science SAIL" (From FU) isn't configured correctly, since changing it to the old one i dont get the problem anymore.
🐱  [developer] 18 Jan, 2019 @ 11:07am 
Glad you got it solved! :Neko:

It's weird, fu_sciencetechstationhuman seems to have the proper interactData since a while https://github.com/sayterdarkwynd/FrackinUniverse/blob/c18d57b6bf84f496102fc28eb59fd20ca2fdf58e/objects/ship/fu_sciencetechstationhuman/fu_sciencetechstation.object#L45

I guess starbound reverted the patch's change when you moved it for some reason, or something :PuzzleBallDONT_KNOW:
Last edited by 🐱; 5 Apr, 2019 @ 1:13am
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