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Curve Games Curve Games
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Curve Games Curve Games
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RECENT ANNOUNCEMENTS
Super Loco World is Out Now!

Hello friends,

I'm thrilled to announce that today my game Super Loco World is officially launching as part of the Steam Automation Fest!

This is a very important and exciting moment for me — you never know how the audience will react to your game. Maybe everything will go well and I'll continue making indie games, or maybe I’ll have to get a “real job” (haha). But regardless, I’m proud of what we achieved with our tiny team (core team of 2). And while it might sound cliché, this is truly my dream game. I had this idea for a long time, and it’s exactly the kind of trains game I was always missing.

Changes since the Demo

I admit that Super Loco World Demo wasn’t perfect. But we gathered and carefully analyzed all your feedback to fix problematic parts of the game. So let me share what was changed in the full game compared to the demo.

The main issue almost everyone pointed out was the tutorial. So we completely overhauled it — now it includes video guidance and is split into separate step-by-step lessons to help you better understand basic gameplay concepts. We also added contextual hints about how to automate railway signals.

Another big change was reworking one of the demo’s core mechanics — island creation. It sounded good on paper, but in practice it added unnecessary complexity and made late-game logistics clunky once you had multiple islands. So in the full game, you’ll play on one large island. And instead of creating new islands, a new and more elegant mechanic has been introduced: you choose where to found a town and where to place production regions. Of course, there are some restrictions — for example, lumber mills can only be placed near forests, and the fishing industry must be created near the ocean.

On top of that, we made numerous small UI improvements, fixed most of the bugs and annoyances we could find, and even improved the graphics a bit. I’m sure you’ll notice and appreciate all these changes in the full release.

Post launch plans

We’re planning at least one major update after launch that will include everything we wanted to add on release but didn’t have time for. More specifically:

  • Accessibility improvements, including key rebinding and updated save system

  • Difficulty settings, allowing both easy mode (e.g. transparent trains or infinite money) and harder game mode where you’ll have to count every coin

  • Smaller improvements, like being able to take a loan when funds are low, and a display showing your current economy status

I also see great potential in extending the game with additional objectives, gameplay scenarios, or even entirely new game modes. But I don’t want to promise anything just yet — first, I want to make sure you have interest in continuing to play Super Loco World after the main campaign is completed.

Finally

Thank you for all your support and feedback! I’d also like to invite you to our cozy Discord server[discord.com], where you can share your thoughts about the game and show off what you’ve built (I seriously can’t wait to see it!).

So, if you’re into logistics games, automation, or just appreciate unique and unusual games — go get Super Loco World!

- Andriy

Super Loco World Out on July 14th!

Hello, Engineers, 

We’re excited to finally share some big news. Super Loco World officially launches on Monday, July 14th.

It’s been a long journey to get here, so we’re incredibly excited for you to get your hands on the final experience. Filled to the brim with tons of automation, effortless building and dynamic economies that will shape your railroads, we hope you enjoy it all. Get ready to cozy up and let your automated train dreams run wild in just 2 weeks!

We’d also like to say thank you so much for your support so far. It has been great to see all the positive messages and feedback from the demo. Don’t worry, there’s still some time to check it out if you haven’t already!

https://store.steampowered.com/app/3727120/Super_Loco_World_Demo/

Mark your calendar and get ready as launch day is just around the bend! Make sure to wishlist to be the first to get hands on with the full game and join the Discord community here[discord.gg] to exchange tips and tricks! 

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"Hi! We're Curve Games! We make and publish incredible indie games like For The King I & II, The Ascent, Human: Fall Flat, Dungeons of Hinterberg and more!"
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KDG_Dream.H.white 26 Apr @ 1:58am 
作者/发行商您好,我们是 晚间晨风 =w=
我们想玩到好玩的游戏=v=,社群人员主要组成为:游戏爱好者、游戏解说、策划等游戏行业从业者,ACG二创作者,原创作者,画师妈妈,乐师,TRPG玩家,GM等。
您对您的游戏有信心,请将您的游戏通过鉴赏家牵线提供给我们,我们会指派感兴趣的社群人员游玩后进行评测。
主动邀请制:晚间晨风采用的是主动邀请制,这意味着只有那些对游戏有热情、愿意参与社区活动的人才会被邀请加入,包括不限于游戏从业者,二创作者,分享游戏日常的玩家等。这样的机制保证了社群成员的质量与氛围。
游戏攻略组:社群中有名为晨风攻略组(MWKDG)的团队,由群内所有成员具备评测权限。他们负责编写游戏攻略和评测,为玩家提供主观游戏信息。
joelgerman42 30 Jan @ 7:55am 
I need technical support with a game, I can't get through to technical support
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Women.... Just another myth
dustiria 15 Nov, 2024 @ 11:12am 
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I may be blind, how do I join 🤔
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Founded
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