RimWorld

RimWorld

470 ratings
Health Display
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.582 MB
11 Jul @ 10:07am
18 Jul @ 8:17am
6 Change Notes ( view )

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Health Display

Description
About
Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids. It's designed to be lightweight and fit the theme of Rimworld's UI and animals. This does not replace the main Health tab, and can be minimised at any time.

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Features
  • It separates information into multiple layers, so you can check their organs and bones separately, as well as listing the current health effects.
  • It displays the current blood volume of the colonist or animal, as well as current health effects.
  • It provides a current health status of the colonist, telling you the severity of their health.
  • Visually distinct genes such as tails and ears are display. The textures are still in progress, so not all are present
  • Supports all humans, animals and mechanoids. Textures for all animals are still in progress: (9/113) completed

Performance
This mod has minimal performance impact, and has been designed from the ground up to use as little VRAM and CPU as possible.

Compatibility
This mod was built to be as lightweight and compatible as possible. Any custom races will simply leave the UI minimized. Custom health effects should display with default icons. Custom genes or body types will just use the default textures from this mod.

Other mods






Sources
  • Project Hospital for many of the health icons
  • Various online resources for animal anatomy

Translation
  • Full English xml provided for easy translation

Forum[ludeon.com]

Support Me
[www.patreon.com]
[discord.gg]
[ko-fi.com]

67 Comments
Sam_  [author] 7 hours ago 
Some updates:
tooltips now display the same as the health tab
creep joiners now have textures
hediffs that aren't visible no longer display, but there's a setting to re-enable it if you like
[KOR]Bichang 10 hours ago 
Creep joiners are classified as humanlike, but they are not Human. Creep joiners are coded as a different race. So if there is no HAR, they do not date. They only date other Creep joiners.
Sam_  [author] 10 hours ago 
I'll have to look into it, I'm guessing they actually have a different race entirely, despite displaying as baseline Humans.
QuantumFerret 10 hours ago 
"Creep joiners" from Anomaly DLC show no data despite being baseline humans. Guessing the "Unknown" backstory is confusing the mod?
Crossbones162 21 hours ago 
Really hope a compatibility patch is made with some mods that add new animals sometime
Sam_  [author] 17 Jul @ 5:44am 
Some good suggestions. A few of them aren't really feasible, like hovering over the body part, due to how the textures are layered. The rest like hediffs being scrollable are something I'm looking into.
superniqui10 16 Jul @ 9:07pm 
I like this mod a lot, specially since it does not replace the original health tab. I love the style and the animal support. I would like to suggest some minor improvements: add a scroll wheel to show all hediffs instead of only the first six, make the full normal tooltip show on hover, make the tooltip show when you hover over a body part on the image, and an option to show only the line on the hovered hediff.
superniqui10 16 Jul @ 8:43pm 
creep joiners show "no data"
Gunseeker 16 Jul @ 8:41pm 
I believe this mod has a slight incompatibility with Elite Bionics Framework, whenever a pawn gets damaged it mentions in the console that it uses the "unmodified GetMaxHealth() method" which I assume means that EBF uses its own method, probably needing a patch for compatibility.

Regardless, amazing mod both in functionality and in aesthetic.
Kobato 15 Jul @ 9:45pm 
feels like Zomboid's Mini health Panel mod