Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's normally down to needing us mod makers to re-agree to the EULA of posting on the workshop.
I'll try to fix asap
Sorry!
An error was encountered while processing your request:
The item is either marked as hidden or you do not have permission to view it.
Note you can use V2 without ACE3 extended arsenal - it's just you'll have a list of about 5000 rifles to choose from so the extended arsenal functionality adds a really nice way to keep this neat and tidy
So I'd not say that this is obsolete. It might not get many more updates but it will stay on the workshop.
Just so you're aware, I'm fairly sure that all class names that exist in V1.x also exist in V2.x so swapping to 2.x should not break any dependencies/loadouts etc.
Our first test on our server seemed fine in this regard but there might be the odd exception.
We currently have a few loadouts depending on this, hence me asking.