Garry's Mod

Garry's Mod

42,484 ratings
Hit Numbers
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Content Type: Addon
Addon Type: Tool
Addon Tags: Cartoon, Comic
Tags: misc
File Size
Posted
Updated
8.018 KB
30 Nov, 2012 @ 3:19am
29 Oct, 2020 @ 8:49pm
32 Change Notes ( view )

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Hit Numbers

Description
Adds damage indicators whenever you hurt something.
This is a serverside (or singleplayer) addon. The server must have this addon installed in order to work in multiplayer.



Console Commands:

Click here for a full list of commands and settings to customize the indicators![github.com]



Are the Hit Numbers too obnoxious or in the way?

Try some of these tips to fine-tune them:

- Use sv_hitnums_scale to modify the size of the indicators.
- Set sv_hitnums_alpha to a low number, like 0.3 - 0.5 so you can see through them easier.
- Include sv_hitnums_font_additive 1 in your server's server.cfg file to enable additive blending.



ATTN: Server Admins and/or Developers:

I have uploaded the code to GitHub. You may freely modify for your own needs and addons.
However, this does NOT mean you can republish this (original) addon.
Please credit the original author of this addon by linking back to this page. Thank you.

See repository and more details here: http://github.com/ief015/hitnumbers



Help! It's not working!!!

Here are some considerations and things you can do to try to fix it:

- Check the console for errors related to Hit Numbers. Post the error in the comments along with what you were doing to cause the error.

- If you're in singleplayer or the server owner, make sure the console command sv_hitnums_enable is set to 1.

- Disable all other addons except for Hit Numbers. If it's working as intended, another addon or addons (probably poorly written) is causing a conflict. You can then start re-enabling chunks of addons at a time, until it stops working again and you can pinpoint the offending addon.

- "It's only working with some guns!" Hit Numbers only listens for damage using standard Source engine methods (via GM:EntityTakeDamage). Some addons do not report damage in this way and sometimes implement their own method of applying damage to a character or entity. This means that Hit Numbers does not have a proper way of showing that damage!

- Please explain in detail what is happening in the comments. Be descriptive. Only saying "It's not working." is too vague and unhelpful, and I will likely not reply.
Popular Discussions View All (8)
29
30 Apr @ 2:42pm
Bug Reports
⪼ṪÎΣΞɃΞƝΔΞƦ⪻
3
4 Jan, 2022 @ 3:33pm
Changing Font
bear
3
3 Sep, 2018 @ 5:20pm
how to get hitnums on bullets
SplitPersonality
679 Comments
Rykyuby 20 Jun @ 10:36pm 
highly recommend this addon if you're someone who makes addons that increases damage of certain damage types as for regular players i'd say its good if you like to know just how much damage you do in general per weapon
like Unknown command "sv_hitnums_enable" idk what I am doing wrong I have used this before and I loved it, tried both regular and chromium
none of the console commands seem to show up :/ and I turned off all addons
gtamike_TSGK 6 May @ 4:54pm 
Love it :happychappy:
daniel_wiseman 30 Apr @ 2:11pm 
only happens with the latest update in x86-64 - Chromuim + 64 bit binaries
daniel_wiseman 30 Apr @ 1:58pm 
[Hit Numbers] Trying to read more data (96 bit) than the net message has left (36 bits)!
1. func - lua/autorun/client/cl_hitdamagenumbers.lua:205
2. unknown - lua/includes/extensions/net.lua:34
vergarajrsalvador 16 Jan @ 10:56am 
Is there a way to show total damage done and not the amount of damage done by individual hits?
Latas 11 Jan @ 7:06pm 
😉:steammocking:
A|X 23 Dec, 2024 @ 10:50am 
good
Ori 22 Aug, 2024 @ 8:45pm 
In the next update, i recommend adding damage analysis of limbshot (including arms and legs)/ headshot/ torsoshot and total damage enemy taken from each shot
P.S: use this as reference https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2256359390