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- very inconsistent objects with story (e.g. tablets, modern tools etc. in a supposedly WW2 bunker)
- full of typos and overall bad English
- there are many places and inserted models (the rusty plane wrecks for example) that cause you to get stuck and either get damaged after some time and get free or you get stuck forever
- there is an earthquake every 2 minutes and the character goes hyperventilating and heartbeating like an idiot every single time
- no flashlight and intentionally very dark environment. Very cheap way to "make the player scared" (not working, it's only annoying)
- it's basically a keycard finder game. Every 1 to 2 minute you look for a keycard, open a door with it and bump into a door that needs a keycard to open. Really? In WW2 bunkers everything was locked by keycards btw? Every 10 meters?