RimWorld

RimWorld

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Harvest Organs Post Mortem Continued
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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Updated
485.677 KB
18 Nov, 2017 @ 8:51am
4 Jul @ 10:12am
30 Change Notes ( view )

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Harvest Organs Post Mortem Continued

Description
Harvest Organs Post Mortem (HOPM) is now available in 1.6.


Supported Languages:
- Simplified Chinese
- French
- Brazilian Portuguese
- Russian
- Spanish

Note that the mod require a hugslib for version 1.5 and earlier, but not for 1.6.


How the mod works:
After you have researched basic autopsy, you are able to perform such autopsies from the autopsy table. If within the time limit (see below), you will recieve organs. With more advanced autopsy, you have a higher chance of organ drop, and a longer time limit.

How the different autopsies function:
Basic Autopsy: 40% chance of organ drop (40% is upper limit after skill and room factor. 0% bionic organ drop. Can be performed at butchers table and autopsy table). 3 hour time limit from time of death.
Advanced Autopsy: 80% chance of organ drop. 40% bionic organ drop (remember, your pawn still needs to have the bionic organ). Can be performed at autopsy table. 6 hour time limit.
Glitterworld Autopsy: 95% chance of organ drop. 80% bionic organ drop. Can be performed at autopsy table. 12 hour time limit. Requires medicine to perform this particular surgery.

The time limit decides whether you will recieve organs or not from the autopsy. Bionic organs can be harvested until the bodies are rotten.

NB! You can alter these drop chances and more in the Mod settings.

Compatibility:
A lot of you will wonder if it is compatible with a lot of mods, and in most cases, yes it will be. EPOE for instance should work just fine, but there will always be a few it doesn't work with.

If you find a bug, mod conflict or any other issue, please submit it in the bugs discussion.

Incompatible with the Butchery Counts Meat Types mod.
Incompatible with the Bulk Stonecutting mod.

Regarding saves:
This mod should be save compatible, and you should be able to uninstall the previous mod and install this mod without much problem. If you do encounter an issue, please let me know. A very small sample have reported a flashing bug when uninstalling the mod. If you are running a very mod heavy late game and you don't want this mod anymore, I would recommend that you back up your save file in case.

One issue that can arise is that your butcher table wont accept new bills. In which case you can simply deconstruct it and build a new one.

FAQ:
Q: I don't get anything from the bills, why is that?
A: The corpses have a time limit before the organs are unusable. The time limit varies between what bill you are using. The time limit can be temporarely stopped by freezing the corpse. Also, the bills have a percentage chance of body part drops. Try adjusting the body age in the mod settings.

Q: It says I don't have the materials, why?
A: It can be a couple of things. Firstly, the material (corpse) can't be used if it is rotten. Remember that all autopsies require medicine. Check the bills tab.

Can't get it to work? Try the How to Use/Troubleshooting discussion for help. Happy harvest!

Non-Steam Link (Here you can find B18):
https://github.com/DenJur/RimwoldAutopsy/releases

A17 Link:
http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1121625983
Popular Discussions View All (16)
200
19 Jul @ 5:54am
Bugs and Troubleshooting
Smuffle
6
1
18 Oct, 2024 @ 6:42am
Option to Remove all Bionics
Vencallium
10
5 Jan @ 3:25pm
The How?
Gun_Shy
1,214 Comments
Gagamaru Anão 23 hours ago 
for some reason the mod is conflicting with the anomaly, when I add it and go to play the DLC the pawns don't even appear
lydocia 20 Jul @ 11:51am 
I had hoped this would help me remove prosthetics from skeletons I find in ruins, is that something that can be added in the future?
Firescrat 20 Jul @ 11:11am 
If you have Odyssey installed, you have to load this mod BEFORE Odyssey then it will work. I don't know why.... Also i can't input decimal values in the mod options, i had to edit the config file in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config to set the values. And third if the corpse has gear equipped the pawn will perform the autopsy but only unequips some gear. Then the autopsy is started again... this repeats till no gear is equipped and then organs are harvested. Hope this helps iron out the bug and others to play
lock in 20 Jul @ 2:02am 
Okay, so I've been playing with Odyssey and for some reason when the autopsy bed is facing horizontally it wont harvest any organs, idk if its just me or anyone else havin this sorta problem, well that kinda fixed it for me. Also moved it to the top along with hugslib and didnt work until i flipped it vertically, so yeah.
Reave Nighthawk 19 Jul @ 7:43pm 
What Jano said helped me as well! BTW make sure to not misread the numbers if you encounter the "I get no organs" issue. In the settings the "Time" numbers correspond to *HOURS* not Days or anything. (I totally didnt spend half an hour due to that error in reading comprehension)

But yeah what fixed it for me was moving Hugslib all the way up and putting this mod right below it. The only one above them is Vanilla Backgrounds Expanded, seems to be working without issue now.
Finn 19 Jul @ 2:48pm 
Realized i got no organs at all from surgery, went to mod options and changed organ harvest chance to 1 (it was 0.95), this corrected the error
Jano 19 Jul @ 12:10pm 
Had the same issue with no organs being harvested. Loads of mods installed, including bunch of VE.
Moved this mod at the very top of the list (first one below HugsLib, and HugsLib is first one below DLCs) and it fixed the issue for me.
OMGSplat  [author] 19 Jul @ 11:06am 
No organs could be due to a few things:

Corpses have been left out too long and organs are no longer viable. (You can adjust this duration in the options.)
Doctor skill along with random chance for the operation you have picked isn't being kind to you. (You can adjust the random chance roll in the options too.)

You have a mod conflict. (You'll have to do what the rest of us do and remove groups of mods until it works. Then add mods back in slowly until it doesn't work to narrow down which one is conflicting and causing problems.)
no Organs for me
Zombiexm 19 Jul @ 5:51am 
Doesn't fulfill the Mad surgeon trait , and then sticks you with a "I harvested organ debuff" ontop of the "hasnt harvested organs" debuff Lol.