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Test was done with steam workshop mods, RHSUSAF, RHSAFRF, RPGTard (Vanilla) on Stratis map. All changes to models were made in editor first.
- Control test was with syndicate Specialist(Launcher) unit - works, but only shoots one rocket, then runs (mostly i saw running away and out of sight over a nearby ridge, they have strange glitch where they turn aim at you but dont shoot then run and do this multiple times on the way. Then i would pursue and get close and they'd shoot with AK normally, or if not danger close they fire RPG again then run some more. Only once i saw unit came toward me after firing RPG, got within maybe 50m and started to fire AK as normal, but he was much close to begin with then the -other tests).
(Continued below)
- I tested with 45 ACP (vanilla) and M9 (RHS) pistols.
- If i give another unit the RPG7, he will not prioritize it, instead will fire AK or other rifle.
- Then over the course of several tests (might be too tedious to describe each iteration to come to this conclusion), but the AK that the syndicate Specialist(launcher) default loads with is the AKS-74U 5.45mm (vanilla), and if I change it to other rifles then he will no longer be affected by RPGtardness, instead will prioritize rifle. Conversely if I give another unit the AKS-74U 5.45mm (vanilla)+ RPG7 they gain RPGTard behavior. Tested with vanilla and RHS units (made sure they had ammo after changing gun), and tested with syndicate Helicopter(pilot) unit who starts with that AKS-74U 5.45mm (vanilla) also.