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2. Mindlessly slapping "Master" difficulty for AI in this campaign is probably the most idiotic thing I've ever seen. Master AI can only be countered by "bombard rushing" or by unfair advantage by learning map, reloading, doing it again. Some of the levels even have 2 AIs allies.
3. Master AI has infinite gold, so once it obtains 4 sentinels by any means, they just walk into your heart and you cannot do shit about it, since there is no potions at all most of times. Most of the original maps were also designed for enemy land to be captured and sold, including enemy gold sources. Master AI microsells every room - you cannot capture anything, or sell it.
Basically just close to mindless DK1 maps conversion, sadly.
Wouldn't recommend.
Up to level 6 already encountered 2 softlocks so far.
But people in comments below already telling there is much more to come.
Campaign recreated really well but sour aftertaste is kinda yikes.
What's the spawn condition for the Highguard?
I mined out all tiles and it still did not spawn - unable to complete level.
Thanks!