Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Scarab-SHM
   
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Blueprint: Hover Vessel
Tags: Blueprint
File Size
Posted
Updated
128.627 KB
23 Jun, 2018 @ 7:48am
23 Jun, 2018 @ 8:36am
2 Change Notes ( view )

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Scarab-SHM

In 1 collection by jrandall
Military Survival Series
153 items
Description
Scarab-"Starter Hover Multi-function" (HV Class 1)

Role: PVE starter HV, very inexpensive, designed for mining upgrade+, player level 5 unlock, utility

Cameos Gamer made a great video show casing this HV. You can watch it here: https://www.youtube.com/watch?v=3qJeMNJR2nY

Thanks Cameos Gamer!

The Scarab-SHM is a very inexpensive multi-function (once upgraded) HV. It comes stock with twin gattling guns, havester, fridge, clone generator, 4 large storage boxes, armor locker, 2 constructors, long range detector, spotlight, and o2 station. This HV is specificially designed to also fill the role of a miner and enhanced utilty once you reach player level 10. Many of the screen shots show this with player level 10 upgrades such as drill modules and turrets. It does not come stock with them however keeping this at a player level 5 unlock.

Upgrading this HV at player level 10:

At player level 10 it is designed to mount 6 drilling modules as well as a back door, HV med station, and has 2 turret mount points. It has a tiny sealed back room with oxygen, however no back door is mounted by default do to the player level 10 requirements for a door. It does not work well with a shutter door as it traps you in the back room if you use the clone generator. Here is a list of items you would want once you reach player level 10:

6 Drill modules
1 Medic Station
1 Manual door - This will seal off the back room and it already has an o2 ventilator
2 turrets (Anytime is good for these depending on what type)

Mining:

As a miner, this vehicle is agile and short allowing for easy turning and maneuvering in mining tunnels. It has more than enough RCS and power as well as a hover jump booster. It was built and used in survival gameplay and fined tuned, especially for mining and fuel efficiency. It also has two constuctors to allow you to produce bio fuel and process ore in the field.

Features summary:

1. Unlocks at player level 5
2. Very inexpensive, requires no rare materials, and quick build time.
3. 2 constructors, 1 fridge, armor rack, 4 large storage boxes, 1 ammo boxes, 1 havest box
4. Long range detector and spotlight
5. Clone Generator
6. Designed space for medic station (Player level 10) in backroom
7. Designed space for 6 drill modules (Player level 10) on front in a standard bore spread.
8. Hover booster
9. Oxygen and o2 dispensor (Once back door is added at player level 10 the tiny back room is airtight)
10. Two turret mount points (Turrets not included)

I hope you enjoy!


Modded versions by other authors:

Scarab-SHM N-25MOD by =NeO=
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1453311779


For other creations please visit my steam workshop or "Military Survival Collection", link at top of post.


125 Comments
Loco Porco 1 Jan, 2022 @ 7:05am 
jrandall Plz consider doing an upgrade to this one to the new version of the game and try keeping the design...for nostalgia purposes.
This hover vessel practically introduced me to the game.
Thank You.
jrandall  [author] 24 Jul, 2020 @ 6:08am 
Thank you Master Nidril and Goshen! At one point this was my go to miner but that was many alpha versions ago now before weights and volumes, flight model, and CPU. So much has changed in the game since this was built that this really does not work anymore. The newest miner I made, the MCRN-Mole-T1 would be the closest I have to this that is updated for A11. It is lacking a detector in A12, but it still works decently and can carry plenty of ore for it's size and CPU tier. I will build a new miner again in the near future. Thanks again all!
Goshen 23 Jul, 2020 @ 4:50pm 
This ship needs an update, with 12.3 it causes damage to the generator just turning it on the first time and flying.
Master Nidril 4 Feb, 2020 @ 10:51am 
I can't moove the vessel, too much weigh on it :P
jrandall  [author] 6 Jan, 2020 @ 8:18am 
Thank you italia487!
italia487 5 Jan, 2020 @ 9:59pm 
Well that was fast. Still going to check out the SHM2 as I think that's more in line with what I look for in a starter HV but adding that miner to my collection too. Keep the good builds coming my friend.
jrandall  [author] 5 Jan, 2020 @ 8:03am 
Thanks italia487. Well, actually I wasn't kidding when I said soon. lol. I was building the post when I was replying to comments. It is now on the workshop here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1960704617
Thanks again!
italia487 5 Jan, 2020 @ 7:21am 
@jrandall Understood. Looking forward to the new miner but i'll check out the shm2 while i wait
jrandall  [author] 5 Jan, 2020 @ 6:50am 
Thank you ShaggyZed, whitepawrolls, and italia487! This one is pretty old and built before weights and volumes, the new CPU, and flight model. I since made a scarab-SHM2 which has new storage but since then CPU and flight model changed so that may not work good anymore either. I have a new miner to release soon for the MCRN race that is built for A11 as a cheap starter miner. I find it easier to build a new miner as opposed to try to make older ones work in A11. It has much to do with how the hull is built using cargo extensions at this time and also getting even weight from right to left. I should have the new one out soon. Thanks again all!
italia487 5 Jan, 2020 @ 6:20am 
This is my go-to starter HV lately. However, I just started playing with M&V and CPU on and this thing went from a quick, versatile HV with those features off to a motionless turd with them on which was disappointing. I slapped 2 large thrusters on the back and removed a constructor just to enable it to move but it's still painfully slow (~9 m/s on flat terrain, god help you if you run into a hill).

Any chance this will receive an update to work better with those features turned on? I know CPU is still being tweaked but I'm sure this thing could be closer to T1 or at least within T2 without sacrificing too much, I'm just not a good enough builder to easily do it myself. I'm not sure if it's the CPU penalty crippling it or M&V.