Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Paragon 970 SV MKI
   
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Blueprint: Small Vessel
Tags: Blueprint
File Size
Posted
Updated
358.178 KB
28 Sep, 2018 @ 1:02pm
3 Oct, 2018 @ 2:41pm
4 Change Notes ( view )

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Paragon 970 SV MKI

Description
"I love the smell of napalm in the morning." -- Lieutenant Colonel Bill Kilgore, Apocalypse Now as played by Robert Duvall (1979)


Paragon - The second installment of the 970 line..

A smaller version of her sister ship, Prodigy, Paragon (4.33 size class - unlock level 15) is designed to be more nimble but packing as much of a punch as her bigger sister. She has all the same comforts, as well as a smaller, more sleek design. With a 5 passenger capacity, plenty of cargo space, as well as firepower, Paragon is designed with 2 things in mind... Luxury and war.

* Warp capable
* 29 Fuel tanks
* 4 Fridge
* 3 Constructors
* 207 RCS
* 18 Generators
* Full control of all crucial operating systems
* 2 O2 Stations

As always, feel free to comment, subscribe, hit the thumbs up, follow me w/e you wish! Any and all criticisms are welcome. Paragon was designed to be used on any and all servers, as her sister ship, Prodigy, could not be. Thank you for your interest in my design, Enjoy Paragon!
53 Comments
Senitro 16 Oct, 2018 @ 1:10pm 
@catbox99, yes the small blocks that are next to the Turret Control ramps are blocking them. Removing that block will fix it, you dont need to touch the ramps. I ran into it last night.
Senitro 16 Oct, 2018 @ 1:08pm 
Hey @SullyEnza, you have join the team, Your collection is now showcased in the updated Neptune Hangar release today, and I love it. Its an hornor to add you to the team! - https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1482164973
catbox99 16 Oct, 2018 @ 10:07am 
Rocket launchers and other fixed weapons cannot have anything within 2 spaces in front of the tube which affect the hitbox occupied by fired munitions. If this is the case, they will use ammo, will animate, but nothing will actually fire. There is almost certainly a thin hull block or something else within their "blocked" area, even if it doesn't appear to be directly in front of the tubes. Annoying, but it's a voxel game, so there it is.
SullyEnza  [author] 15 Oct, 2018 @ 8:51pm 
hmm. not sure about that, let me load it in and see what the issue is.
Aaron_IRL 15 Oct, 2018 @ 8:44pm 
Is it just me? I cannot get the rocket launchers to work. They fire and use ammo, but nothing leaves the ship as far as I can tell. I shot the ground at point blank range and nothing happens. Otherwise, I love the ship.
Karl Pilkington 10 Oct, 2018 @ 2:46pm 
This is effing sweet. Top tier builder.
catbox99 4 Oct, 2018 @ 7:43am 
Any chance of sneaking in a little more main forward thrust? Otherwise, the numbers look solid.
SullyEnza  [author] 3 Oct, 2018 @ 2:39pm 
signal logic fixed. what a pain in the ass. everything SHOULD (using the term loosely) work fine now AND should also spawn correctly. #fml.
SullyEnza  [author] 3 Oct, 2018 @ 1:13pm 
ok, not totally fixed. need to redo all the electronics and signals. stand by for another update.. LE SIGH.
piddlefoot 3 Oct, 2018 @ 1:05pm 
Front looks liek a whale mouth !
Cool build dude !