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RimWorld

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M-13's Wind Turbines
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
969.115 KB
17 Oct, 2018 @ 3:01pm
22 Oct, 2022 @ 6:10pm
9 Change Notes ( view )

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M-13's Wind Turbines

In 1 collection by General M-13 / Vindya Miriel
M-13's Power Solutions [Updated for 1.4]
7 items
Description
Sorry for those waiting on me to update this mod, IRL has been keeping me busy. I Haven't forgotten about these mods, i just don't have time to update them right now (and some need more then just an update) Sorry for the inconvenience!

== M-13's Wind Turbines ==

This mod extra Wind Turbines to the game.
These turbines come in 4 tiers: Tweaked, Upgraded, Advanced and Ultimate
(Also: there's 2 versions of each, with and without glow)

Each tier costs progressively more to build but provides a solid 25% (575W) more per tier over the Vanilla Wind Turbine (2300W)


The Tweaked wind turbine generator produces: 2875W
The Upgraded wind turbine generator produces: 3450W
The Advanced wind turbine generator produces: 4025W
The Ultimate wind turbine generator produces: 4600W



This leaves you with a decision:
Will you research and build one of the lower tier turbines early on for a smaller boost of power...
Or do you save the precious resources so to not waste materials later on??

The choice is yours!
Enjoy!

General M-13

Legal Jargon:
Editing the mod is allowed BUT You are not allowed to repack or reupload this mod in any kind or form without my personal written permission.

All my Power Solution Mods can be found here (All updated for 1.4):
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1541530923


Like my mods? Consider Buying me a cup of coffee
[ko-fi.com]

Don't forget to Rate/Favorite the mod if you enjoy it! <3

==========

All Wind Turbines can be found in the "M-13 Power" Category after they have been researched!


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Note regarding Mod removal:
=======================
If at any time you feel like removing this mod from your game: Deconstruct ALL Wind Turbines (from this mod) from your map first and then proceed to save your game BEFORE removing the mod.

The next time you load your save it should give an error that the research for this mod was not found, but won't cause any further issues.

Just save your game with the mod removed and you can continue playing!


==========
Please Note:
==========
If you do not remove all Wind Turbines (from this mod) from your map BEFORE removing the mod, your game will NOT load.
In this case just resubscribe to this mod, Repeat aforementioned steps above and you should be fine ;)
33 Comments
Kizzycocoa 13 Apr, 2024 @ 5:12am 
Will you be updating this for 1.5?
Zasso 23 Oct, 2022 @ 8:08am 
Thanks a lot again!
General M-13 / Vindya Miriel  [author] 22 Oct, 2022 @ 6:12pm 
Mod updated for game version 1.4.3525, Things should all work fine, if not please let me know!
General M-13 / Vindya Miriel  [author] 16 Aug, 2022 @ 7:18am 
Fixed the mod, Updating is save, so no worries
General M-13 / Vindya Miriel  [author] 16 Aug, 2022 @ 4:54am 
And i just found a bug in my own mod, One of the Wind turbine orientations is broken... going to attempt a fix
Zasso 2 Nov, 2021 @ 8:25am 
Cheers!
Glad it was an easy fix.
General M-13 / Vindya Miriel  [author] 2 Nov, 2021 @ 12:48am 
Fixed "label contains illegal character(s): "[]{}" errors
General M-13 / Vindya Miriel  [author] 2 Nov, 2021 @ 12:35am 
I think for some reason the characters [ and ] around the words "Glow" and "No Glow" are the culprit. this should be an easy fix
General M-13 / Vindya Miriel  [author] 2 Nov, 2021 @ 12:32am 
Ok i booted up the game, seems the latest update "broke" something again, i'll see if it's an easy fix and roll out a patch for all the mods
Zasso 1 Nov, 2021 @ 7:09pm 
Config error in Upgraded_ChemFuelGen_NG: label contains illegal character(s): "[]{}". This can cause issues during grammar resolution. If this was intended, you can use the "ignoreIllegalLabelCharacterConfigError" flag.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DefDatabase`1<Verse.BuildableDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()