Orcs Must Die! 2

Orcs Must Die! 2

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Hellstone | Improved & Reliable Brimstone
   
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12 Jul, 2013 @ 4:27am
21 Feb, 2014 @ 3:14pm
7 Change Notes ( view )

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Hellstone | Improved & Reliable Brimstone

In 1 collection by Nananea
Skull Ninja ® Brand Mods!
29 items
Description
Damaging floor traps are the least used traps in the entire game...mainly because there are no viable choices!

Brimstone changes include:
  • More trap charge capacity and reduced charge cost upon triggering. This means more monsters can trigger the trap before it resets.
  • Quicker reset. Previously 30 seconds after trap death. Currently 10 seconds.
  • Quicker charge regeneration. Trap gains charge at 7.5 health per second up from 1.6 per second.
  • Damage reduced to compensate for increased charges and reset time.
  • Cost reduced from 700 to 600 to be more in line with other traps.
Changelog
  • 1.02 - 7/21/2013 - Reduced up-time by 50%. Regeneration is the same...essentially the burn out faster than before.
  • 1.01 - 7/15/2013 - Lowered damage significantly. Hellstone is most useful for kobold and shielded monster control.

http://www.youtube.com/NananeaWoW
24 Comments
Papa Shaggy 7 Jun, 2023 @ 4:19pm 
This mod Still works :skullz: :steamthumbsup:
LoveMaker 15 Jul, 2021 @ 10:11am 
It does more damage in my game for some reason.
AxiomUnbroken 15 Jan, 2017 @ 1:15pm 
Yea, Brimstone traps are one of my go to traps fully upgraded. They do great damage, DoT, have a minor slow effect, are instant, kill sappers, and are a good money pit for later in the matches when your defensive lines are loaded up. However, no problems here.
LegionOfMe 6 May, 2015 @ 4:40am 
least used traps in the game? Well, I just started playing a few days ago and maybe it's different at nightmare or endless modes, but on warmage mode I just 5skulled the crunch almost exclusively with the standard ingame sulfur trap with no effort...
Jim Bob 18 Mar, 2015 @ 7:55am 
quicker reset, quicker regen, just a little less damage and cheaper than brimstone, seeing as it's supposed to be used for control as opposed to damage, this is definitely the smarter choice of the two, great modding as always Nananea :)
Caeruleus Mors 1 Aug, 2014 @ 1:09am 
I also like the original because i succesfully use it on first few levels of endless to score free killing streaks (20+ at times) earning me quite a bit of points aswell as protecting me from kobolds and keeping my lives safe. I've often finished levels on nightmare relying only on decked out brimstone, lifesteal weapon and crossbow for big creeps.
One of my most used traps along with tar.
For it's price it's extremely effective. The most important thing about it is the actual space it occupies to efficiency which is extremely high specially if you're not using extra mob spawns mods because streaks are rarer or harder to obtain with a small amount of other traps.
DasHamann 21 Feb, 2014 @ 3:04pm 
nice Mod but need to say the unmodded trap is better:) but nice idea
NCDarkness 10 Feb, 2014 @ 6:25am 
a chokepoint with a grinder wil ltake out runners more effectively than brimstone usually; the recharge time for brimstone when it does go down is so long as to make it a non-factor.
JayJax 18 Dec, 2013 @ 10:11am 
I found vanilla brimstones to be EXTREMELY effective late game. theyre some of the best ways to pick up that 5 skull rating, larger traps deal with hordes, but you NEED brimstone to take down the runners effectively
Liquid Metal 9 Dec, 2013 @ 10:43am 
I like how you tried to balance the brimstone, But I found this to be way overpowered and the game was not challenging anymore. Thanks for trying though