Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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AAA: Generals - Greeks (Aging, Advancing, Acclimatising)
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Tags: mod, Graphical
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1.271 GB
12 Jan, 2019 @ 8:31pm
19 Dec, 2019 @ 3:30pm
9 Change Notes ( view )

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AAA: Generals - Greeks (Aging, Advancing, Acclimatising)

In 1 collection by Benjin
AAA: Aging, Advancing, Acclimatising - Mod Series
5 items
Description
New Greek generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series.





INTRO
Aren't you tired of how the vanilla general characters look in Total War: ROME II? Is your immersion broken when you see a character who is 80 years old yet still looks like he's 30? Or how about when they're trudging through the snow without any kind of winter clothing - mustn't they be freezing like that? Aren't you just bored of how campaign characters always look the same throughout all your campaigns and have always wanted to give them some better looking gear to fit their increasing rank and status?

Then look no further! This general mod series - like none other before it for Total War: ROME II - will solve all of the above for you.

ABOUT - AAA: Generals - Greeks
This is the third - and the largest so far - of releases for this series of campaign agent character mods, aiming to provide players with campaign characters who dynamically replace their appearances with alternating variants based on three attributes for all campaigns.

These three attributes are:
  1. Age - As a general character's age value increases over the years, their facial appearance will gradually look older. This will provide a visual clue to the player that a character will soon be reaching a natural death. For characters belonging to other factions, you previously had no way of knowing roughly how old they were - but with this mod, now you do!
  2. Advancement - As a general ranks up through battles, their gear will become more extravagant as befits their status and accumulated gravitas. They will even start wearing their armour openly in the senate, like a dictator would, when not leading an army after they have attained a high enough rank.
  3. Acclimatisation - When a season changes to winter, they will swap their appearance to a version which will wear winter clothing. This will provide a bit more immersion and variation to their appearances to fit the surrounding environments.

The number of variations for the Greek appearances reaches into the thousands - around 5,000 (9,000 counting the battlefield variants, which just have added spears for when they're in a spear-wielding bodyguard unit) - for 23 characters - giving a lot more variety to the Greek characters in your campaigns! There are:
  • 18 random Greek Generals + Politicians - Around 6,000 General and around 400 Politician variants based on age (two age groups - young and old), rank and season.
  • 5 random Roman Female Generals + Politicians - 15 Politician variants based on age (three age groups - young, middle and old). The Egyptians are the only Hellenic faction to allow female generals, so they have been given new appearances that change based on rank as well as age.
  • 1 historical Hellenic General + Politician - So far, only Cleopatra is given the AAA treatment; her appearances change based on rank.

Campaign uniform art sets:
  • Grand Campaign - To increase faction visual diversity on the campaign map, I have given a lot of factions their own General + Politician appearances. The factions that have their own appearances so far are Sparta, Macedon, Egypt, Seleucids and Baktria. All the other factions have a generic Greek look. I plan to give more factions their own appearances as well (e.g. Epirus, Massilia).
  • Wrath of Sparta - Sparta, Makedon and the Greeks in this campaign have their own, unique appearances, separate from the main campaign.
  • Imperator Augustus - Egypt gets a late-Greek look.

NEW 3D ART ASSETS
For this mod, I endeavered to create a few entirely new assets that the community haven't seen before in an effort to further differentiate the Generals by faction. If you want to use any of these assets for your own mods, you must ask for permission first.
  • Royal Greco-Bactrian Helmet - This helmet was shown being worn by many Baktrian rulers on their minted coins; I felt it necessary to include this one and so made it from scratch for them. I tried my best to depict it in as realistic a way as possible based on those depictions on the coins, despite there being no physical evidence of the helmet (no one has found one... yet). You can inspect the model on the Sketchfab link in the image gallery.
  • Ptolemaic Officer Helmet - This one has been shown in various visual depictions of the late-Ptolemaic Egyptian army, around the Battle of Actium (i.e. when Cleopatra, Augustus, Antony were alive etc). I thought it would be cool to make the Egyptian early-ranked Generals look like those guys, so I created and gave them this new helmet.
  • Egyptian Wedjat Brooch - For high-ranked Egyptian Generals I wanted to give them a small, easily-noticeable difference compared to the rest of the Greeks. So, I created and stuck one of these brooches on their cloaks.
  • Late-Corinthian Helmet - This one I did not make, but was donated by someone who wishes to remain anonymous. He did a very good job with it I think, and looks much better than the original late-corinthian helmet! This one is worn by rank 10 Greeks and Spartans in the Wrath of Sparta campaign and also by rank 10 Spartans in the Grand Campaign. Out of the rest of the assets listed, I do not give permission to use this asset, since it's not my permission to give.

If you would like to help support my efforts bringing more entirely new assets into the game, consider following / donating to my Patreon[www.patreon.com]. These take a lot of time to create, since I'm using the industry standard pipeline that companies such as CA would use to make them.

[www.patreon.com]

COMPATIBILITY
This mod was designed for compatibility in mind and is therefore compatible with all overhaul mods (e.g. Divide et Impera). However, there are a lot of overhaul mods out there and I may not have tested them all. If you find anything that's wrong, let me know and I will try to fix it. And yes, it is save compatible - you can enable / disable it whenever you want

THANK YOU
Special thanks to:
  • Celticus - For helping out with some re-textures to make look much better quality than before (e.g. helmets).
  • Patrons - For supporting my efforts on creating entirely new, custom 3D assets from scratch - without all your encouragement and generosity, those would not have been possible.


And finally, thank you for reading and (hopefully) rating + subscribing! I put a lot of my free time into this, and am glad it's finally done for all of you to enjoy.

DISCORD
For faster communication and news on progress, join my Discord[discord.gg] server!

Popular Discussions View All (2)
36
18 Jun @ 7:39am
PINNED: Report Bugs Here
Benjin
10
10 Dec, 2023 @ 3:12pm
PINNED: Feedback Thread
Benjin
500 Comments
EasyEi8ht 19 Jul @ 11:35pm 
Is this mod compatible with DEI 1.3.4?
Master Fuch 16 Jul @ 11:42am 
Yeah no worries, its not like its game breaking or anything lol, maybe its some kind of historical fix cause i'm pretty sure Cleopatra was not a commander
Benjin  [author] 16 Jul @ 11:33am 
@Master Fuch
Damn, didn't realise that - will try to fix when I get back to AAA: Greeks in the near future.
Master Fuch 16 Jul @ 11:32am 
Seems like there is a bug with female generals, in my current ImpAug Egypt campaign none of the female generals have a sword on the campaign map, so its a bit awkward to see them behead the ennemy general with their bare hands in the mini cinematic... Otherwise great mod
keep it up dude
Benjin  [author] 7 Jun @ 12:50am 
@bill09xatz
Two days ago I managed to find out a messy way of getting faction leader appearances working for Rome II by unlocking a new "Rank 11" which requires 10000xp to get to (in comparison, reaching Rank 10 is 2000xp, so it's extremely unlikely a player would manage to get to 10000xp in one character's lifetime). I may release a submod for people who want to see faction leaders like that very soon along with a small update to each mod.

However, downside with that system is that - once a character becomes faction leader and ranks up to 11 - they'll gain all their skill points at once. I've been trying to create a script that prevents a character from gaining skill points after rank up if they're faction leader and then have skills be earned periodically via events (like in a Paradox game), but still haven't successfully run it yet. To be honest I'm not the best at LUA, so if anyone else has a lot of experience with LUA I'd really appreciate some help on that.
bill09xatz 6 Jun @ 8:30pm 
Could you give to Epirus to lvl 10 general the Helmet of Pyrrhus with the Horns on it???
It would be awesome!!!!
Also, could you make that whenyou enter in diplomacy window, you should see the faction leader without the helmet and the combat gear, unless he is leading an army, just with his clothes in the lvl that he is, I think it will help a lot in some kind of espionage (you learn just from opening the diplomacy view if their faction leader is old/young, leading an army or not, what lvl he is etc...
Thanks again for all of your work!!!
Benjin  [author] 6 Jun @ 9:37am 
@Henri-Imanda Patria
Will do, I too am also getting tired of only seeing linothoraxes on early rank generals and - generally speaking - don't like how the rank 10s look anymore. A lot of new assets have been made over the years which I have gotten permission to use, so I will be making some updates after I'm done with other tasks on AAA: Generals.
Henri-Imanda Patria 5 Jun @ 11:25am 
may i beg that you add more variations for the generals? i would love to have more unique helmets and armor for level 10 generals
Eastern and Barbs please. Great mod series