Shadowrun Returns

Shadowrun Returns

391 ratings
Stuffer Shack
   
Award
Favorite
Favorited
Unfavorite
Contains: Story
File Size
Posted
912.168 KB
3 Aug, 2013 @ 3:37am
1 Change Note ( view )

Subscribe to download
Stuffer Shack

Description
A quick run for stuffers leads to an all out gunfight!

Characters imported from after the main campaign will have an easy time of this, no matter the difficulty set - but then you're a world saving hero, aren't you?

This mini-adventure is based on an old sample adventure available in the various Shadowrun RPG sourcebooks and later found in First Run sourcebook (a.k.a. Food Fight!). I took a few liberties as I was exploring the editor capabilities by adding a matrix point and starting apartment.

The starting apartment is in place to give new characters a leg up - do not leave the apartment until you've gathered your equipment! This is done by giving the player 2500¥ and access to 'stores' dependant on their skills and abilities.
- If you're a Spellcaster, you can click on the shelf.
- If you're a Decker or want some Cyberware, click on the computer.
- If you're a Rigger, click on the closet for drones and repair kits.
- Click on the wardrobe for outfits.
- Click on the coffee table to pick up some weapons.

Due to the combat focus, I have also added several medkits around the map.

Enjoy!

In latest version you can now pick the level of difficulty of the Stuffer Shack combatants:
Light = Level 1 enemies (Shack AVG Karma Spent: 34 ; Matrix AVG: 29)
Moderate = Level 2 enemies (Shack AVG Karma Spent: 53 ; Matrix AVG: 31)
Serious = Level 3 enemies (with an added guest) (Shack AVG Karma Spent: 70 ; Matrix AVG: 33)
Deadly = Level 4 enemies (with two extra guests) (Shack AVG Karma Spent: 101 ; Matrix AVG: 37)

Karma gains are relative to the enemy difficulty.

NOTE TO AUTHORS: If you want to use this in your adventure, please feel free to do so!

UPDATE v1.1:
Apartment Fixes:
1. Weapon and Drone store can now be opened more than once.
2. Added conversation to Wardrobe that will allow you to pick between Outfit store and your character's stash
Stuffer Shack Fixes:
1. Fixed Wiley; he now has a Spirit Control skill so his summoned creature doesn't die immediately.
2. Adjusted Catcher - a little more health, gave him a SMG (take cover!)
3. Adjusted Static - a little more health and he can Heal now
4. Adjusted Spike, SlicerDicer and Zany - a little more health; might have tweaked some of their combat skills (I'm looking at you Zany!)

WARNING: Non-combat archetypes may have issues completing this now...

UPDATE v1.2:
Apartment Fixes:
1. Reduced ¥ amount to 2500
Stuffer Shack Fixes:
1.Reduced Karma awards
2. Adjusted Wiley; reduced health a little and switched Toxic Spirit for Nature Spirit
3. Exiting the Stuffer Shack will now take you back to the apartment which triggers a save so now you can keep the resulting Karma and awards from running the Stuffer Shack.
Apartment - Home added
1. Removed 'stores'
2. Removed transition to StufferShack
3. Bed made iteractive; this will end the mission.

UPDATE v1.3:
Apartment Fixes:
1. Added coversation to the exit door. Selecting this now will let you pick the difficulty of the Stuffer Shack combatants (four levels, see above)
Stuffer Shack Fixes:
1. Increase reward for killing all Thriller Chillers relative to difficulty level
2. Adjusted intro to use a conversation (extra person involved in intro conversation on Deadly)
3. Adjusted conversation between SlicerDicer and StockBoy
4. Adjusted conversation between Zany and Wiley (they still don't both react to threat; I adjusted the settings to match Static - who sometimes jumps people attacking Catcher - but no luck)
5. Modified the Matrix enemies by difficulty level.
6. Added two repair kit pick ups (I didn't forget about you Riggers out there!)
7. Added Justin Case to Serious/Deadly difficulty. (may investigate paths with the drones in a future version)
8. Cameo appearance in Deadly difficulty (sorry!)
9. Enemies scale up in difficulty by level you pick; 1 - 4.
10. Turned down intensity of central lights.
11. Reduce the number of rounds in the Matrix from 3 to 2.

UPDATE v1.4:
Stuffer Shack Fixes:
1. Added checks to ensure Conversation participants are not dead
2. Removed extra Bound Spirits from Wiley; he can barily control himself let alone multiple spirits!
3. Removed hidden actor just in case it was causing the 'neutral' round (he wasn't doing his job anyway)
69 Comments
screwloose777 11 Nov, 2024 @ 9:00am 
I miss Shadowrun. :nwsuccess:
TevoTFM 2 Jan, 2017 @ 8:45pm 
This was a great way to upgrade my character just a little more.
McGargoyle 20 Aug, 2016 @ 2:38am 
Almost like I remember it from Pen & Paper.
I wish I could have fought the enemy Decker in the Matrix
renbukai 1 Jul, 2016 @ 7:20pm 
quick and dirty, I like it!
Panas 8 Feb, 2016 @ 1:12pm 
Simle but quite fun
whiteline 23 Aug, 2014 @ 3:40pm 
Actual immersion.
supreme 1 Aug, 2014 @ 8:11am 
download = subscribe on workshop page
Fadrion 5 Jul, 2014 @ 9:03am 
Guerra de comida. Todo un clásico
A FREE AMERICAN 1 Jul, 2014 @ 12:47am 
The most fun I ever had was playing this!
Mark Brandis 29 Jun, 2014 @ 9:43am 
Memories are coming up...