RimWorld

RimWorld

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Defensive Machine Gun Turret Pack
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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593.504 KB
19 Mar, 2019 @ 7:22pm
12 Jun @ 5:12pm
27 Change Notes ( view )

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Defensive Machine Gun Turret Pack

Description
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.


  • Mounted DP-28 Turret
    • Entry-level Soviet light machine gun
    • Unlocked after researching Gas Operation
  • Mounted M2HB Turret
    • Mid-level large-caliber machine gun with large ammo capacity and decent rate of fire
    • Unlocked after researching Recoil Operation
  • Mounted Twin M2HB Turret
    • Twin barrel version of the M2HB
    • Unlocked after researching Recoil Operation
  • Mounted M134 Turret
    • Small-caliber, but has a very high rate of fire
    • Unlocked after researching Multibarrel Weapons
  • Mounted Mk 19 Turret
    • Automatic grenade launcher, bridging the gap between machine guns and mortars
    • Unlocked after researching Blowback Operation
  • M2HB Sentry gun
    • Autoturret version of M2HB HMG
    • Unlocked after researching Gun Turrets and Recoil Operation
  • M134 Sentry gun
    • Autoturret version of M134 Minigun
    • Unlocked after researching Gun Turrets and Multibarrel Weapons
  • M230LF Sentry gun (new!)
    • Autocannon turret capable of firing high explosive armor-piercing rounds
    • Unlocked after researching Autocannon Turrets
  • Mk 19 Sentry gun
    • Autoturret version of Mk 19 AGL
    • Unlocked after researching Blowback Operation


  • English
  • Brazilian Portuguese
  • Czech
  • German
  • Japanese
  • Korean
  • Polish
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please make a pull request on GitHub.


  • Savegame compatible
  • Combat Extended - Built-in patches for turrets, plus different research projects needed to unlock turrets:
    • Mounted DP-28 Turret requires Gas Operation
    • Mounted M2HB, Twin M2HB, M134 and Mk 19 Turrets require Heavy Weapons
    • M2HB, M134 and Mk 19 Sentry guns require Heavy Weapons and Heavy Auto Turrets
    • M230LF Sentry guns retains the Autocannon Turrets prerequisite, and can intercept drop pods as a CIWS turret
    • Mounted M134 Minigun and M134 Sentry gun retains the Multibarrel Weapons prerequisite




  • none





This mod is licenced under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit Coalcat (author) and sumghai (maintainer) when publishing your derivatives in the download and forum posts



GitHub - older releases / repo / bug & issue tracker[github.com]
Ludeon Forums - announcement thread[ludeon.com]
Popular Discussions View All (2)
0
21 Apr, 2019 @ 4:12pm
PINNED: Please submit bug reports on GitHub, not Steam Workshop
sumghai
434 Comments
JoeOwnage 21 Jul @ 11:03am 
This mod is great for putting defenses on your gravship I love it
Shayul 21 Jul @ 6:41am 
sweet mod! thanks :D
lucky_one 🍀 17 Jul @ 10:44am 
nvm, it was another mod doing it, sorry
lucky_one 🍀 17 Jul @ 10:21am 
is it intended that after every shot the hp of the turret lowers? Im not talking about barrel durability, im talking about the hp itself.
sumghai  [author] 15 Jul @ 11:03am 
@тетеря, блин - Hmm, I'm not sure if that's something I want to do.

The refuelable comp in base came turrets actually refers to barrel wear/durability, which is conceptually different from ammo consumption assumed by the patches in Reel's Turret Pipeline.

Even if I did apply Reel's patches and reduced the "fuel" count in my turrets, there's still the matter of translations referring to durability rather than ammo count.
sumghai  [author] 10 Jul @ 3:55pm 
@XaocuT's Show - Sorry, but I'm not looking to add any more turret variants.
XaocuT's Show 10 Jul @ 3:52am 
Now we need Kord HMG
sumghai  [author] 12 Jun @ 5:19pm 
Updated to 1.8.10 - See the Change Notes for details

If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].

Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
Swagatron 5 Jun @ 10:48am 
I use this mod specifically because it's super overpowered. A machine gun turret is more effective than essentially any pawn will ever be at putting out damage as well as armor piercing. One pawn with the double machine gun manned turret can hold off dozens of raiders by themselves. It's fun when I need a way to keep things like V.O.I.D. creatures and pawns out of my hard earned storage.