Stormworks: Build and Rescue

Stormworks: Build and Rescue

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TT RADIO TERMINAL MK2 (singular)
   
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15 May, 2019 @ 11:34am
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TT RADIO TERMINAL MK2 (singular)

Description
Welcome to the TT Radio Terminal MK2 - an entirely new way of communicating in the world of StormWorks!

What happened to MK1? shh!

This Terminal allow you to send messages to any other terminal operating on the same channel. They also do not lock onto a channel to transmit til commanded to send a message, so any number of terminals can run on one channel at the same time.

Simply turn it on with the power switch, set your desired radio channel with the change channel button, then type a message into the Keyboard and press the "SEND" button on the right of the monitor. if you make a mistake, press SHIFT on the keyboard and click either DEL (delete) or CLS (clear)

I am planning for a more capable MK3 Radio Terminal if there is interest, as it is entirely possible to improve upon this simple first to market product!

These can be fitted to aircraft, left on the ground, whatever. You'll need to spawn in more than one of course to start talking to each. If you want to quickly experiment with the terminals as a group, try this one here which has a few spawned in already! https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1742053271

Have fun and let me know your ideas
19 Comments
Bane882266 11 Sep, 2021 @ 3:42am 
Well I still used it I'll fix it later...Thanks for a useful creation. You can see it on the Avro Shackleton (Fairly Accurate).
MXSH3097 23 May, 2021 @ 10:59am 
its outdated, cant use it anymore
O’Dwyer Autos 24 Feb, 2021 @ 2:05pm 
this wont work
Wrong 24 Oct, 2020 @ 7:32am 
Can make a new Radio Terminal? it cant use now
AB01 18 Apr, 2020 @ 7:14am 
Hi, I put your terminal in my truck. Thanks alot!
TT  [author] 25 Dec, 2019 @ 3:07pm 
No problem, just drop a link back to here in your description for the source. :steamhappy:
KanaSalaatti 25 Dec, 2019 @ 1:03am 
Mind if i use this on my creation?
Host 24 Aug, 2019 @ 1:23am 
The keyboard can be made more responsive to quick repeated key presses by resetting the hold variable on touch-up events.

Just adding a few lines of code to the script can accomplish this:


-- add this before the "inpd = input.getBool(1)" line
inpu = inpd and not input.getBool(1)
if inpu then hold = 0 end
Peekofwar 25 May, 2019 @ 12:35pm 
I honestly don't like the delay required between pressing keys on the "keyboard." Especially when a larger vessel is spawned and the server simulation speed has slowed to compensate hardware constraints.
TT  [author] 24 May, 2019 @ 9:14am 
You should be able to just load it in, the only difference is the battery has no function in non-advanced. Otherwise should work fine.