Arma 3
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Syndikate Overhauled [CUP]
   
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Data Type: Mod
File Size
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125.890 KB
1 Jul, 2019 @ 5:52pm
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Syndikate Overhauled [CUP]

In 1 collection by jarrad96 [4SFG]
Arma 3 Faction Overhauls
29 items
Description
This mod is a total replacement of the Syndikate forces, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Apex Campaign and custom scenarios that use the Syndikate faction will be using the new faction as well.

Historical Information-

Following a major earthquake in the Pacific island chain of the Horizon Islands, Tanoa's (formerly known as Lihir) small government police and military forces have been in escalating conflicts with the Rebel group known as "Syndikat', who are a sizeable insurgent force striking from the depths of the Tanoan Island's jungle regions, making them hard for COIN Tanoan or the NATO peacekeeper force to hunt down. The Syndikate are commanded by the gun runner known as Solomon Maru.

The Faction-

The group's equipment is primarly from Soviet era AKM's, AKS-74U's and AK74 / AK74M's, with the AKM's providing them with substantial close range stopping power for the jungle combat they are so often engaged in against Tanoan or NATO forces.
The AK74M and more advanced equipment are only used in large numbers by the better trained veteran forces, who can be distingished from the regulars by their Tiger-Stripe uniforms, with some veterans acting as team leaders for militia units. RPG-7's are their main anti-vehicle weapon apart from mines and explosives. The Makarov PM and PMM are the sidearms used by the Cartel forces.

Specialist Elements-

The Cartel is split between regular Cartel members, with ex-Tanoan armed forces and Paramilitary forces, who can be identified by their Tiger camo uniforms and improved equipment compared to the regular Cartel members. Some Paramilitary soldiers are equipped with helmets or older body armour.

Supports-

As a drug cartel, Syndikate have extensive supply lines, and transport illegal cargo via small aircraft such as Cesnas and small helicopters or ground vehicles like Jeeps, Vans and trucks. They lack heavy weapons such as mortars, relying on their ability to melt back into the thick jungle for avoiding larger engagments with peacekeeping forces. They also have access to a small number of MT-LB light APC/armoured transports from a previous armed uprising that is armed with PKT's and able to transport Syndikate fighters easier over long distances.

Faction has full Editor, MCC, Zeus, Task Force Radio and ALiVE support (faction name IND_C_F ) Also supports ACE3 Medical system, VCOM and RPGtard AI.

It totally replaces the INDEP Syndikate faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
6 Comments
OrangeJuice_ 25 Jul, 2022 @ 4:22pm 
god damn man, hope you get better! just take it slow or just stop to focus on the health man, much love and take care!, love your replacements mods!
[S.C.] Raptoid 15 Jul, 2022 @ 6:11pm 
Oh, sorry to hear man. Thank you for the reply.
jarrad96 [4SFG]  [author] 15 Jul, 2022 @ 5:00pm 
I've been having a bunch of medical issues but have been working on updating all my factions in alphabetical order, it's just been slow.
[S.C.] Raptoid 15 Jul, 2022 @ 4:26am 
I know it's a bit old, but if you can ever get around to keying this it would be much appreciated.
aleshaliyan 2 Jul, 2019 @ 9:10am 
you always do good work
jarrad96 [4SFG]  [author] 1 Jul, 2019 @ 7:31pm 
First Release