RimWorld

RimWorld

10,022 ratings
Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.901 MB
28 Sep, 2019 @ 1:41am
18 Jun @ 9:14am
243 Change Notes ( view )

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Character Editor

Description
last update: v1.6.1 build on 2025-06-18 for RimWorld v1.6.4494
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Popular Discussions View All (150)
58
17 Jul @ 5:31pm
Bug reporting
Hedigo
144
16 Jul @ 4:08pm
PINNED: Frequently Asked Questions
VOID
49
1
19 Apr @ 7:59am
PINNED: FUTURE TODO'S
VOID
4,609 Comments
Mojo202 3 hours ago 
not sure if there are conflicting mods as everything I have is updated to 1.6, but the edit sections is not showing on the buttons at bottom of screen or even appearing in mod settings?
gravy 4 hours ago 
Is anyone else having issues getting the growth moment for children at age 13? It has to do with generating an Adulthood backstory. The growth moment menu won't show up, not allowing you to choose a trait and passions.
Azure 13 hours ago 
The animal training stats seems to be bugged and the last of the roll cant be clicked
Lewibie 21 hours ago 
only rim robots spawn for me when im adding a new character!. this mod works fine in the pre-game thing but as soon as i add someone mid save i cant but rim robots can spawn
rausmaus 17 Jul @ 2:36pm 
@ISee Alpha Memes adds an "exotic creature" gene along with the Forsaken xenotype that will restrict it to only your starting pawns and not generated in world.
绿帽风云 16 Jul @ 10:08pm 
Can I use the editor to remove the unwavering loyalty
velack14 16 Jul @ 4:53pm 
@ISee i think that is normal rimworld which when you make a xenotype it shows up in game unless created in game i suggest getting a mod like last of her kind to fix that
terrantula 16 Jul @ 8:24am 
Ich hoffe Du findest mal wieder Zeit zum daddeln und hier ein Update rauszuhauen. Und danke für die Mühe. Bis dahin alles Gute.
ISee 16 Jul @ 7:46am 
When I make a custom xenotype with the editor, that xenotype will spawn very often in the world, I don't want it to spawn, I just want it for my colonists omly like when I make xenogerm.
Total FLY Death 15 Jul @ 6:42pm 
how the fuck can i remove an apperal from a pawn in the ui while creating a pawn?????????????