RimWorld

RimWorld

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Micro Designations
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
449.634 KB
1 Oct, 2019 @ 12:53pm
11 Jul @ 9:57am
44 Change Notes ( view )

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Micro Designations

Description
You can designate some actions that usually possible only through bills and recipes.

Features
Only non-stackable items with only one item as ingredient in a bill are applicable. Even if they're modded-in.
Because it's dynamically generated, weird ingame text and descriptions are possible.

By default all designations are visible right away, but there are options to hide them in settings.

You can change hotkeys and icons for designations using xml defs. Just look up for examples in mod def files.

little know bugs:
- sometimes you can see a butcher button on a rotten corpse. It happens because, to deal with a massive lag that complicated checks of designations can cause, mod remembers if you're allowed to do the thing with an item or not, and doesn't update until designated action fails. After failing once check resets;

non-steam: github[github.com].

- japanese by Djur13.
Popular Discussions View All (2)
83
7 May @ 12:43pm
PINNED: Issues
avil
0
2 Feb, 2021 @ 1:44pm
Suggestions:
Francis E. Dec
210 Comments
Turambar 17 Jul @ 8:20am 
I think I found the culprit, it should be vanilla Quests Expanded: Cryptoforge (see the logs: https://pastebin.com/3CVNNnmR)
I'll send them an issue
avil  [author] 17 Jul @ 7:56am 
Nope. My list is like 40-50 mods.
Turambar 17 Jul @ 7:56am 
I have a pretty big modlist. Any idea which kind of mod could cause such issue?
avil  [author] 17 Jul @ 7:53am 
Can't confirm. Works fine in my game.
Turambar 17 Jul @ 7:52am 
Smelting through designation does not return steel, while smelting the same items through a bill does return steel.
QraTz 24 May @ 10:49am 
I cant get my pawns to do any smelting/destroying with the Medieval Overhaul workshops. Pawns take the item to the workshop, make the "Standing" job for few seconds, drop the item, pick it, "standing", etc.
Im on a heavily modded run so, does anyone else have a similar problem to confirm? Its specifically with Medieval Overhaul?
Cedaro 11 Mar @ 11:49pm 
Thanks a Ton!
avil  [author] 11 Mar @ 8:41pm 
Added an example in patches, how to ingore a specific recipe.
avil  [author] 9 Mar @ 7:29pm 
Yeah, sounds simple enough. I'll find some time to do that sometime soon.
Cedaro 9 Mar @ 7:27pm 
Yes! It works after changing the thingclass. The slag steel have the same problem.
Also, would you willing to add some feature to disable specific recipe from creating micro designation? Like a mod extension would be quite useful.