RimWorld

RimWorld

2,882 ratings
Prison Labor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.278 MB
26 Oct, 2019 @ 1:16pm
20 Jul @ 3:10pm
48 Change Notes ( view )

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Prison Labor

Description
Description
This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of:
  • Motivation - prisoners need to be motivated by presence of colonists. Wardens have new job - supervising prisoners. Low motivation can lead to revolts.
  • Work assignment - prisoners that have option "Force to work" are added to "Work" tab.
  • Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab.
  • Prison area - prisoners in order to work need to reach target. You can check "Hold open" option on doors. Be aware, they will try to run if they see opportunity.
  • "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work.

IMPORTANT
Upgrading from 0.9.11
This version is not compatible with older Prison Labor (0.9.11 and older).
In order to upgrade savegame, firstly you need to remove PrisonLabor data from save.
1. Go to mod settings (Options > Mod Settings > Prison Labor)
2. Flick "Disable mod" option.
3. Re-save your savegame with "Disable" option enabled.
After above steps you can safely run savegame without or with new Prison Labor.

Older versions
Rimworld b19 version (0.19)[github.com]
Rimworld b18 version (0.18)[github.com]
Rimworld a17 version (0.17)[github.com]
Most of you prefer one workshop item, so for those who don't want to update mod to the latest version automatically, please use GitHub repository[github.com], or links above

Locks mod
I highly recommend using my other mod Locks. This will allow you to enable prisoners to leave their cells.

Compatibility
  • Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings. However, items created by custom jobs can be forbidden (depends on their implementation).
  • Works with old saves.
  • To disable mod from existing saves use utility found in Prison Labor settings: "remove Prison Labor mod from save".
  • UI mods may cause disapperance of prison labor area or option to release prisoners. PL adds some additional options to prisoners interaction and unless ui mod allows to scrolldown options you will not see the old options.

Message from author
Orginal creator actually took time off and maintanace of his mods is currently on me. Still, I'm working on this mod in my free time so please be patient. If you want to improve something feel free to contact me on discord or github.
Hazzer


Translations
Please do not contact me via comments section! Use discord or link provided in contact section.
Please contact me if you want to help me writing translations. It will take you a few minutes to translate few sentences, and you will help making the mod even better. Thank you in advance!
Also I would gladly hear about misspellings or grammar mistakes in English version.


Support
[ko-fi.com]


Links
Github repository[github.com]


Discord server[discord.gg]
Popular Discussions View All (125)
9
2 Feb @ 6:35am
Work Assignments Resetting
RileyQuinn
3
13 Dec, 2024 @ 11:26pm
Is this mod still worth it?
Mark Bobaba
4
16 Apr, 2024 @ 8:16am
Most work types are disabled for prisoners
Baby Muncher
2,545 Comments
Log0 23 hours ago 
Resocialization Offer doesnt work, it just sets the prisoner to enemy. Any way to fix that?
yeetdabmcfapdab 21 Jul @ 1:37pm 
does ts work on 1.6
Foppyx (Foppyx) 21 Jul @ 11:27am 
Oh damn, should have checked settings before lol. Thanks for respond!
Hazzer  [author] 21 Jul @ 7:01am 
@Foppyx (Foppyx) - check in mods setting. Probably you have enable full heal rest :)
Foppyx (Foppyx) 21 Jul @ 5:45am 
Update: Now she's working. I'm not sure why this happened. Maybe because she had wounds that have not fully healed?? I don't know if it's a feature, because I never saw it anywhere, but yeah, strange
Foppyx (Foppyx) 21 Jul @ 4:56am 
Does anyone have this strange issue? When I'm assigning work to prisoners that I get from dev menu they do everything as required but when I captured pawn that attacked my base, she don't want to do anything at all. I tried to disable and enable common sense mod, all doors to workbenches are unlocked, my prisoner can do the work that I assign judging by their stats, there are accessible resources in their prison but yet I get the same result: pawns that I summon from dev mod in other world works fine and my prisoner don't
Hazzer  [author] 21 Jul @ 3:37am 
@Jay425 more information is needed. Please describe whole scenario and you colony setup.
Hazzer  [author] 21 Jul @ 3:35am 
@Jay please share logs. Also how do you figured it out that PL is causing draft issue? Only part that was related to draft was how targeting prisoner is working. And yes only one drafted can target prisoner for arrest.

@Arkansas I would like to see logs. Can't reproduce issue on dev mode. ;/
Jay 21 Jul @ 12:15am 
I now just read the way to remove it without breaking the save. Still hope you can fix the drafting issue. Thanks!
Jay 21 Jul @ 12:14am 
This mod is causing me to only be able to draft one person at a time despite having multiples drafted. Also, when removed mid-save, it will break the save. Hope you can fix the drafting issue. I'll choose dealing with it over breaking my save every day.