Total War: WARHAMMER II

Total War: WARHAMMER II

132 ratings
Compact Settlement UI - yes, it still works
   
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Tags: mod, Campaign
File Size
Posted
Updated
402.545 KB
31 Dec, 2019 @ 7:40am
19 Jul, 2021 @ 12:09pm
13 Change Notes ( view )

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Compact Settlement UI - yes, it still works

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
What it does:
  • resizes the banner, climate, port and elector count loyalty icons
  • hides the climate icon if it's green
  • hides the icon on imperial forts
  • hides the elector count loyalty icon unless the city is a faction capital
  • option to hide the port icon
  • option to reposition the UI beneath the city

Option to reposition the UI beneath the city can be turned on with the Mod Configuration Tool.
Hiding the port icon is also optional since they're useful with Black Arks.

This is achieved through scripting, so the mod is compatible with everything.
Works with mods that add new climates.
Works in multiplayer.

This mod is also bundled into my High Resolution UI Improvements mod, if you're using that it can be enabled with the Mod Configuration Tool.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

Show support for my modding endeavours:
[paypal.me]
[www.patreon.com]
20 Comments
Le druide 7 Oct, 2024 @ 12:18pm 
I tried to make the climate icons disappear in strategic view. I managed to make the illustrations disappear by replacing them with transparent PNGs but when I replace the colored circles in the same way, they do not want to disappear. If anyone knows a solution...
Eric 24 Nov, 2022 @ 8:28am 
Any chance this comes to WHIII?
Roboticus 5 Oct, 2021 @ 7:08am 
Hey! Is there any way to get this to work for the zoomed-out strategic map view? Those climate icons are so big and annoying...
prop joe  [author] 19 Jul, 2021 @ 12:12pm 
Pressed the update button, nothing changed in the mod.
Tigli 13 Dec, 2020 @ 9:56am 
Hello, i have an issue with this and "Tiny little settlements" at least i think.When enabled the foundation portion of dwarves towers disappears.
prop joe  [author] 24 Jun, 2020 @ 8:32am 
Updated:
switched the mod options to use the new version of the Mod Configuration Tool. Use the link for MCT in the description.
Smaug 3 May, 2020 @ 6:18am 
This is very nice
prop joe  [author] 20 Apr, 2020 @ 3:04pm 
Well, what I can do is manually add checks in the code for the worst region clipping offenders, but I'm not sure if that's something I'm willing to do.
prop joe  [author] 20 Apr, 2020 @ 2:57pm 
I disabled the label repositioning by default, this is something that will be easily togglable ingame once Vandy releases a new version of the Mod Configuration Tool that will allow mid-campaign setting changes. I can't actually fix the clipping when the label is repositioned, it's due to how the camera rotates the 2D label in relation to the 3D world, and I don't have any influence over that.

I rewrote how I check the region climate, so it'll be compatible with all climate mods.
Xynerorias 17 Apr, 2020 @ 1:06pm 
I'd love to use this but the main caveat for me is that the labels now seem to clip under the map (see Eilhart and Carroburg in your first image). Sometimes, like in your picture it's not a big deal but for some other settlements it's really annoying and visible. Anyway this could be fixed? That'd be perfect!

And also, is it compatible with climate-altering mods? Like does it detect each settlement's climate and hide it if said climate is habitable ? Or does it have a list of the vanilla climates and uses this as a basis and hides certain icons depending on the faction the player is playing ?