Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
a) This Chi Casting mod needs to be updated for Dragonfall. But it #should# work as usual with other campaigns. Still, I'm considering making a full magic mod instead, this time overwritting the whole magic merchant inventory ... that way there would be no compatibility problems, meaning it could be used with any campaigns, not just the "SME" ones. Of course that would take a while before it is up to play. And, if you're modding we could work on this together ... but in any case you don't have to hold your creativity just because something similar exists already.
b) That's interesting, I guess the mod's description has gone during the last update. Anyway, you should find all those informations in the readme files into the UGC zip. If you're familiar with the SME thing, I'm sure you can find them ^^.
Don't hesitate to poke me if you have any question.
a.) a non SME version? (Not sure that it matters, but there isn't a Dragonfall SME yet right?)
b.) somewhere or something that tells us what this addon actually DOES?
I was thinking about doing an addon where I tweaked/added some things to the Chi Casting spells and/or created new ones, but don't want to re-hash what's been done already, especially if I can DL one that is similar & not have to make it all myself. =P
By the way, Dragonfall should be released by the end of January ... so it might make my mods obsolete. An update will be done most certainly, but it will take a little while.
1. Normally you should wait for a campaign creator to get interested in this module. Then they would add it to their UGC and anyone can play it. This is the official way of doing things.
2. Since recently there is another option: using the SME mechanic. Of course this path is more complicated, but it should defenitely work if you follow each step of a guide. Note that the whole concept actually works with 2 campaigns: SME: Dead Man's Switch and SME: Seattle Blues by Gojira1000.
You may find the guide in the discussion's board of the SME: Dead Man's Switch (wich is among the UGC I published).