RimWorld

RimWorld

397 ratings
WallStuff
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
145.138 MB
10 Feb, 2020 @ 2:57pm
10 Jul @ 11:35am
51 Change Notes ( view )

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WallStuff

Description
Adds Wall Mountable Items To The Game,
Items Included:

Wall Mounted Heater (Same stats as default heater)

Wall Mounted Cooler (Slightly less powerful vs the standard cooler to offset the lack of need for venting)

Wall Mounted Climate Controller (Controls temperature around a set value, heating and cooling as needed, uses the power values from the heater and cooler)

Wall Mounted Flatscreen Television (Same stats as default flatscreen)

Wall Mounted Replicator (1000W power usage can spawn a specific item(s) on a changeable time window, available items can be switched with a button for each replicator (this resets the timer) the list of available items is configurable in the Mod Settings (With thanks to the QuarryMod where I stole most of the saving code from)

In Wall Vent

Small Wall Mounted Flatscreen Television (Smaller range than the full size wall mounted TV but only takes 1 tile, perfect for Hospital entertainment)

Wall Mounted Trade Beacon (Works same as the vanilla version)

Wall Mounted Comms Console (Works same as the vanilla version)

Wall Mounted Battery (1 cell, holds less power than normal battery but more efficient for slightly more steel cost)

Wall Mounted Tool Board (2 cells, does the same job as a vanilla Tool Cabinet, stuffable so can be made from Wood, Plasteel etc.)

Wall Mounted Power Switch (Same stats as the default power switch, takes 50% more work to build)

Wall Mounted Firefoam Popper (Works same as the vanilla version)

Wall Mounted Mech Charger (3 types, 2 the same as vanilla, one that charges all sizes of mechanoid, hold smaller amount of wastepacks before requiring emptying)

Wall Mounted Mech Booster (Same stats as Vanilla Booster)

Wall Mounted Blackboard (Same as Vanilla Blackboards)

Wall Mounted Nano Cloud Dispenser (Repairs all weapons and apparel in a room, even ones worm by pawns, settings tunable in the mod settings)

If the RT Fuse mod ( steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=728314182 ) is present:
Wall Mounted Circuit breaker (1 cell, designed to handle 3 of the wall mounted batteries so slightly less powerful than the default 2 cell version from RT Fuse)

If the Vanilla Nutrient Paste Expanded mod (https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2920385763) is present:
Wall Mounted Nutrient Paste Tap (1 cell wide only)

If the Vanilla Trading Expanded mod (https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2785616901) is present:
Wall Mounted Trading Terminal (Same as original)

Wall Mounted Long Range Scanner (Same as original)

Wall Mounted Ground Penetrating Scanner (Same as original)

Wall Mounted Sleep Accelerator (Same as original)

Wall Mounted Neural Supercharger (Same as original, will be preferred over original for automatic usage no matter the distance)

Wall Mounted Multi-Analyser (Same as original)

If the Replimat mod (https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1715402900) is present:
Wall Mounted Replimat (Same as Original)

Power levels of the heater, cooler and repair cloud are configurable in the mod settings.

https://github.com/JohnCannon87/RimworldWallStuff
Popular Discussions View All (3)
2
3 Jul, 2024 @ 10:25pm
Possible mod conflict, possible glich
Mae_B_Today
2
14 Mar, 2022 @ 1:42pm
Textures are horrendous.
Anna Yanami
2
18 Jul, 2021 @ 9:58am
Conflict with PsiTech?
henk
269 Comments
gh0stashes 3 hours ago 
Could you consider adding a Wall Mounted Nutrient Paste Dripper? The kind you get from VE Nutrient Paste Expanded.
Arcjc  [author] 19 Jul @ 12:15pm 
@alienated_one yeah that’s a bug from a long time ago now, I need to change over everything to the new wall mount system 1.5 brought in but it will likely break a lot of saves so I’ve been reluctant to do it
Fenc 18 Jul @ 7:19pm 
oooh, alright then, thank you @Arcjc
alienated_one 18 Jul @ 6:24pm 
Strange thing happened. I was using the new Vanilla Rimworld replace wooden walls for Marble Walls, and when I got the the vanilla rimworld wall lights, it would take them off the wall, but when the mech chargers were on the wall, it didnt remove them....so they were basically hanging in mid air?
Arcjc  [author] 18 Jul @ 5:47pm 
@Fenc there’s a value in the settings to revert that, you can’t have both, the way Rimworld works doesn’t support that
Fenc 18 Jul @ 3:39pm 
this mod makes it to where only the wall multi analyzer works, and the vanilla one doesnt count anymore when needed for a research project
Arcjc  [author] 15 Jul @ 4:15pm 
@Holt, if you can post the error I can take a look but there’s nothing on my end with a minimal mod list so it’s likely an incompatibility with another mod.
The only other thing to try is deleting the mods settings file as sometimes that can cause problems
Holt.G.Haus 15 Jul @ 12:33am 
I'm running into a RED error when I try to load this mod. Does anyone else run into this issue? any ideas why it could be ?
aef8234 14 Jul @ 3:08pm 
It might work fine with odyssey but there's some sort of mod conflict I can't produce a log for because this specific mod interacts with another mod that I've reduced to 87 possible mods that causes the game to fail to initialize.

I've had this happen before specifically for 1.6 and I THINK it might be either hugslib, or something from Vanilla Expanded.

Or it could be something leftover from 1.5. I honestly cannot tell.
Apraxas 14 Jul @ 6:35am 
Yeah. For those who might be wondering if this mod works fine with the ships, it does. My gravship took off with multiple structures from this mod on my ship and landed with them perfectly fine. And they all work as designed. 10/10