RimWorld

RimWorld

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[FSF] Advanced Bionics Expansion
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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3.573 MB
25 Feb, 2020 @ 12:53am
12 Jul @ 11:31pm
195 Change Notes ( view )

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[FSF] Advanced Bionics Expansion

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required. This mod expands the scope past the normal vanilla bionics. It adds a new set of advanced bionics with 150% efficiency and a number of different implants that can be installed in various locations. To craft them you must research new ultra tech research projects (Tech Prints are required if you have Royalty). Advanced bionics generally cost double their normal counterparts.

The vanilla Archotech that was previously at 150% efficiency is now 200% efficiency. It is now truly beyond human comprehension as the tooltips suggest. It's extremely powerful but also extremely rare and expensive.

List of Vanilla Bionics/Implants

This mod includes everything from my mod Vanilla Bionics Expansion which fills in missing prosthetics/bionics/archotech such as Nose, Ear, Eye, Jaw, Arm, Spine, Heart, Lung, Kidney, Liver, Stomach and Leg. It adds a new tier Advanced Bionics as well as a number of more unusual parts for Advanced Bionics and Archotech.

A full list of bionics/implants can be found in the pinned thread here.

Mod Settings

The mod settings require XML Extensions and can be found alongside others in the mod setting section. All mod settings are off by default.

Elite Bionics Framework Additions

If Elite Bionics Framework is loaded alongside my own mod all bionics will have a HP bonus. This mod is not required it is simply an optional addition. Below is the logic of the HP bonuses.

Bionics +25% HP
Advanced Bionics +50% HP
Archotech Bionics +100% HP
Durable Bionics +25% HP on top of bionics tier (Total of +75% HP)
Fragile Bionics -25% HP on top of bionics tier (Total of +25% HP)

Vanilla Skills Expanded

If Vanilla Skills Expanded is loaded alongside my own mod the Bionics expertise will be added. This allows all bionics and bionics related items to be crafted faster.

Compatibility

This mod will likely run with other bionics mods like EPOE or Rah's Bionics but it is not recommended. Running multiple large bionics mods will result in duplicate body parts with differing stats. My mods are designed to be run on their own or in conjunction with bionics mods that simply add additional implants.

Recommended Mods

Prosthetic No Missing Body Parts
This mod changes how the game checks for hands and feet making it possible to wear items such as gloves, boots and rings on bionic limbs. Check your mod settings for it to ensure all possible bionics are enabled.

Elite Bionics Framework
THIS MOD IS NOT REQUIRED
This mod can be run alongside my own mod. If my mod finds it enabled a HP bonus will be added to bionic parts. To my knowledge and from my brief testing it can be installed and uninstalled without issue.

Xenobionic Patcher
While A Dog Said is the popular choice for animal bionics. Xenobionic Patcher makes bionics a one size fits all. You can install normal human bionics on your animals without crafting, finding or buying separate bionics.

Bionic Icons
Modifies the icons for bionic boxes so you can tell what they contain without clicking on them.

Credits

Made by FrozenSnowFox
A icons are from Game icons[game-icons.net] and were modified by me. They are used under the CC BY 3.0 Licence[creativecommons.org]
The Bionics Table texture was put together by FrozenSnowFox by gluing together Rimworld textures.



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (7)
133
12 Jul @ 2:27pm
PINNED: Bug Reports
FrozenSnowFox
68
20 Jul @ 2:28pm
PINNED: Feedback and Suggestions
FrozenSnowFox
4
28 Oct, 2022 @ 3:39am
Git repository
Annemie
804 Comments
FrozenSnowFox  [author] 20 Jul @ 4:52am 
@verBLOVER
That's an ongoing issue with the steam servers. It's been downloading old mod versions at times for some reason.
verBLOVER 20 Jul @ 4:48am 
Thanks. By the way, I just had a problem downloading the mod version 1.6, after probably 10 download cycles, it finally downloaded.
FrozenSnowFox  [author] 20 Jul @ 4:36am 
@verBLOVER
Pretty much, I mean they might work together but you should probably expect some issues and a lot of duplicate items. They really aren't designed to work together since they're both bionic overhauls and because they're each trying to do their own thing in their own way.
verBLOVER 20 Jul @ 4:31am 
Am I right in understanding that this mod is not compatible with Yet another prosthetic expansion mod - Core?
FrozenSnowFox  [author] 18 Jul @ 4:57am 
@Miedzian
Sorry but I don't plan to add mod settings for changes to bionics like that.
Miedzian 18 Jul @ 4:52am 
oh, I liked this so much. is there possibility to allow "no rest" option by mod settings or something like that?
FrozenSnowFox  [author] 18 Jul @ 4:14am 
@Miedzian
That's intentional I changed it with 1.6 because there was a good argument for removing it. You can counteract the restored sleep requirement with Genes from Biotech or Sleep adjusting bionics from Royalty.
Miedzian 18 Jul @ 4:03am 
hi, I can see with new DLC, that servior module don't turn off the need for rest. Pown with servitor module still wants to sleep.
Can you please update it?
Gerewoatle 17 Jul @ 5:21am 
@knopi - And I have yet to have the issue for any mods, including FrozenSnowFox's.

Like they said, it's a Steam issue. Steam servers suck. Sometimes they suck more for some regions than for others. This isn't news.
knopi 17 Jul @ 3:01am 
only your mods have this issue