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For that reason I've created two pull requests in the GitHub repo, one (optional) to be able to build the project, the other one adding support for the PlanningExtended mod.
So far I've been manually reapplying them, but it's kind of a pain to measure out so I get it right
Gravships have names and are tracked in -some- way (you can see their name on any tile they're parked), but I'm a programmer and know how often "well that sounds simple" is so so deceptive.
It would be real nice, though, hope you're finding a way :)
Could also be cool if it had some way to detect the gravship itself as a render constraint without manually placing the markers since it requires specific building materials.
would really appreciate if this functionality was removed from the mod, its unnerving.