RimWorld

RimWorld

2,485 ratings
Gunplay
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.339 MB
25 Mar, 2020 @ 8:14am
16 Jun @ 4:19am
14 Change Notes ( view )

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Gunplay

Description
ABOUT
Adds more cinematic effects to weapons:

A. For both vanilla and other mods:
- long trails for projectiles; trails are wider for weapons that do more damage
- projectile comes from the barrel of the gun and not from inside of the colonist
- weapon movement animation for pawns missing their targets
- visual effects for particle collision
- faster projectile speed for all projectiles

B. Only for some vanilla weapons:
- weapon animations for miniguns and bows
- different sounds for some weapons

For effects from the B category to work with other mods, modders would have to add an extension to their mods (XML only, no C# required).

All changes, apart from projectile speed, are cosmetic. You can choose which ones you want in the mod settings dialog.

This mod is safe to add or remove from a save file.

Japanese translation by Proxyer.
Chinese translation by NiAnyIGJQ.

OPTIONAL MODS
This is a list of mods that in some way or another use Gunplay to enhance their or other mods' weapons:
- The Brotherhood Compendium
- Mechalit Equipment + Faction 1.1
- Wall Mounted Turrets (Continued)

MODDER'S GUIDE
https://github.com/AUTOMATIC1111/Gunplay/wiki/Modding-guide

SOURCE CODE
https://github.com/AUTOMATIC1111/Gunplay

UPDATES
16-Jul-2021
- 1.3
- fixed incompatibility with Save Our Ship 2 for Rimworld 1.2

12-Aug-20
- 1.2 update

29-Feb-20
- added support for weapon animations
Popular Discussions View All (4)
1
19 Dec, 2022 @ 12:44am
bug reports are being ignored.
Teusdv
2
31 Mar, 2020 @ 4:30pm
Can you make custom animations?
Security Cam #7
0
1 May, 2020 @ 8:53am
Mod request
Loner Yound
285 Comments
Boxy 19 Jul @ 10:00pm 
Is this the reason grenades and bombs just stop in the air and throw errors?
szmtex 17 Jul @ 12:39pm 
@AUTOMATIC Hello found a little bug and confirmed it occurs only with Gunplay active. Its only visual tho when you throw grenade (any) and its about to touch ground it will jump and fall on the same tile 2nd time. molotovs looks normal tho
Himikoo 15 Jul @ 8:37pm 
Breaks gauss weapons from vanilla expanded (never dissapearing bullet trail)
Engineer Gaming Part 3 3 Jul @ 11:26am 
So, SOS2 is compatible with gunplay even if it says it's not in rimsort?
Cayin 30 Jun @ 9:45am 
Chaosllama 26 Jun @ 12:26pm 
What an inspired, awesomesauce mod. Thanks!
Tybo 16 Jun @ 12:12pm 
Thanks for updating! Love the mod :) By the way, I'm using rimsort and it still suggests that this version is incomaptible. Do I have to wait for steam to do it's thing? Tried resubscribing
ReeceyB 16 Jun @ 5:47am 
Thanks for the updoots for 1.6
AzoorFox 15 Jun @ 1:19pm 
UPDATE WHEN???????????????
LapisAzure 15 Jun @ 9:47am 
@天哪,那是接近的, gunplay also scales the sound of more powerful weapons so the firefoam sprayers are also way too loud because of it