Rivals of Aether

Rivals of Aether

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Joshua & Batit
   
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1.195 MB
18 May, 2020 @ 1:58am
22 Dec, 2020 @ 9:55pm
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Joshua & Batit

Description
A regular guy from a universe far from Aether and a sapling from the deep forests of Aether join forces to save the Aetherian Forest. Joshua & Batit is ready to kick some butt (and Batit).

Joshua & Batit have a tutorial in practice mode.

Some vocabulary before you read:
Batitful - state when Batit is not placed on ground, determined when the hud shows when Batit can be placed
Batitless - state when Batit is placed or is dead, determined when the hud is dark
Nudge - when Batit is hit by Joshua, a hitbox is created around it, cancels into attacks

Joshua & Batit is an aggressive fighter. Its main gimmick is Batit. Think of Maypul's Down-B but very interactable.
Batitful Down Special:
-places Batit on ground, your main gimmick
Up Attack & Side Attack (Batit)
-Both send a projectile in their respective direction.
-Can be inputted during any action.
-If Joshua uses the corresponding move, hold the attack button until the 6th frame of the move in order to make Batit also do their respective attack.
-The above can be toggled on and off by pressing taunt and attack at the same time at any point during a match. The top light on the hud indicates whether this option is on or off.
Strongs
-When in the Batitful state, Joshua has access to larger strongs (Up and Forward Strongs) feat. Batit.
-When in the Batitless state, Joshua has 2 small-range strongs (Down strong and Grounded Down Special). However, Batit gains access to Joshua’s missing Strongs (Forward and Up Strong).
-Down Strong is the same whether you are in the Batitful or Batitless state.
-At this point you may have asked, "why would you make Grounded Down Special a strong if you can just have it be Up Strong?" Answer is, it makes Joshua freely move even when Batit is charging a strong. It also makes it possible to charge Batit FStrong and Joshua DStrong at the same time, as well as Batit UStrong and Joshua DStrong.
-Batit is actually now able to use their strongs at any time by simply inputting the strong input. If you use them in the air and activate the corresponding aerials for Joshua, the same rule applies as with Batit’s attacks.
-The above can be toggled on and off by pressing taunt and strong at the same time at any point during a match. The middle light on the hud indicates whether this option is on or off.
Neutral Special
-Batitful Neutral special is a projectile thrown straight forward with high hitstun.
Neutral makes B-Batitless atit shoot two homing leaves with high hitstun.
Side Special
-Batitful Side Special is a whip attack that pulls you toward your opponent on hit.
-This can be canceled into attacks, strongs, jump, wall jump, and shield after hitting the opponent.
-Batitless Side Special is used for picking up Batit.
-It also functions as a grab (which takes precedence over picking up Batit) which is used to set up attacks with Batit (no throws).
Up Special
-Batitful Up Special is a multihit helicopter like motion that sends you up
-Batitless Up Special does not send you up as high but is stronger than the Batitful variant
-If you press special while using Batitless Up Special and touching Batit, you will transition into a better variant of Batitful up special that does not end in pratfall.
Batitless Down Special
-Grounded version acts as an upward strong
-Aerial version throws a bomb down that sends enemies upwards.
-Hitting the ground with the bomb will cause weaker splash damage.
-If the bomb hits Batit, they explode. This kills at mid-high percents (normal weight).
Nudge
-Batit can be hit by any of Joshua’s attacks to enter the nudge state.
-In the nudge state, Batit inherits the hitbox of the hitbox that hit them and cannot be damaged.
-Batit can also cancel the nudge state into any attack.
-By default, Joshua’s attacks will only not nudge Batit if you are holding shield, but this can toggled so that Joshua’s attacks don’t hit Batit unless you hold shield. This is done by pressing taunt and shield at the same time. The bottom light on the hud indicates whether the default setting is being used or not.

Extra Alts:
Joshua & Batit have more than 16 alts but they can only be selected on the CSS offline. To use them online, you can press special during the first 100 frames in a match to add 16 (go up a row) to your current alt or press jump to do the opposite. This loops.

(Animations by Sophia and code by fespadea)

Link to my (Sophia’s) Discord Server, send bug reports and clips here!
https://discord.gg/83fQx6

Credits:
The reverse compatibility stuff uses slightly edited code from the characters Joshua is compatible with (Feri, TCO, and Trummel & Alto).

Note about using this character for other mods:
Sophia does not want people directly using his sprites for other mods. Ask him about it first if you have a good reason.
I (fespadea) don’t care if you use my code for anything at all. Don’t bother with credit (unless you’re trying to help people find your resource or whatever). It doesn’t matter.
22 Comments
76561199044400445 17 Dec, 2020 @ 4:32pm 
are any of the workers lgbt+?
AbyssStarer 10 Nov, 2020 @ 8:10pm 
Dumb question but did Joshua & Batit use Elliana as a base?

I ask because having Joshua and Elliana both selected, Elliana has her 2nd color palette.

It's kinda interesting to me because most people use Sandbert as a base and not quite sure why Elliana would picked if my theory was the case
gametrain6 26 Aug, 2020 @ 8:50pm 
Getting serious parasyte the maxim vibes from this
fespadea  [author] 29 Jul, 2020 @ 4:26am 
I could try to make the CPU not do anything during the intro. Also, the basic projectiles don't only happen when you do attacks. If you ever find practice mode, the tutorial will explain it.
batit the plant  [author] 29 Jul, 2020 @ 12:45am 
The thing about changing colors before the match is to access all 33 colors online. There is no way to use alt 17 and up via css online.To solve this, fespadea added that pressing special while the countdown happens to use the Obama or Rainbow alt online. It will still be on local though.
AbyssStarer 28 Jul, 2020 @ 7:25pm 
Okay cool, I'm happy to here I helped. :flowey:
fespadea  [author] 27 Jul, 2020 @ 11:03pm 
I fixed the problem. I misunderstood how hitbox hitstop worked and didn't properly test it.
fespadea  [author] 27 Jul, 2020 @ 7:25pm 
That might have to do with how Batit reacts to breakable projectiles now. I'll check it out.
AbyssStarer 27 Jul, 2020 @ 8:51am 
Okay here's a bug I found.

If Elliana hits Batit with her rocket hand, the rocket hand will be stuck.

There's some stuff like this that happens with Hikaru's boss when it comes to Batit getting hit by her bubbles, fire or rocks. (and mostly Kragg's as well)

There seems to be alot of things that get stuck to Batit for some reason.
AbyssStarer 25 Jul, 2020 @ 12:54pm 
Why haven't no Aether Youtube covered this character(s), they're great!.

Their concept is very interesting and original, plus they are just a fun to play as.