RimWorld

RimWorld

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Inspiration Tweaks
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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Updated
1.296 MB
3 Jun, 2020 @ 4:21am
22 Jul @ 1:34pm
50 Change Notes ( view )

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Inspiration Tweaks

Description
Overview
Alters the current inspiration system & adds 19 new inspiration types.
The chance of inspirations occurring now also depends on what traits & skill levels a pawns has. A pawn with 20 artistic & 8 shooting is now more likely to gain Inspired Creativity than Shoot Frenzy.

Additionally the traits a pawn has alters the weights for which inspiration a pawn will gain. For example being Industrious increases the chance of getting a Work Frenzy whilst being a Sharp Shooter increases the chance of getting a Shoot Frenzy.

Includes a settings menu which allows you to disable each inspiration.

Can be added safely to saves but cannot be removed safely unless there are no pawns currently inspired. A debug tool is included which removes inspiration from pawns to help in removing the mod.

Requires Harmony.

Features
Pre-Existing Inspiration Changes
All inspirations excluding Work Frenzy & Go Frenzy require 8 levels in a skill before they appear. Specific inspirations now occur more for pawns who have relevant traits & high skills. Additionally pawns cannot become inspired with specific inspirations if they are not assigned to a job that would make use of it (Can be disabled). Pawns can also now become inspired whilst in a caravan.
Additionally pawns gain a minor buff to their chances of becoming inspired as their total skill levels increase.
Specific changes are as follows:
  • Work Frenzy
    - Probability: Higher average skill levels & traits like Industrious increase chance whilst traits like Slothful lower chance.
  • Go Frenzy
    - Probability: Higher average skill levels increase probability of occurrence.
    - Other: Can spawn in caravans
  • Shoot Frenzy
    - Required Skills: Shooting 8
    - Probability: Playing on peaceful reduces probability of occurrence.
  • Inspired Trade
    - Required Skills: Social 8
    - Other: Can spawn in caravans
  • Inspired Recruitment
    - Required Skills: Social 8
    - Required Work: Warden
    - Probability: No prisoners reduces probability of occurrence (can be disabled) & more prisoners increase probability of occurrence.
  • Inspired Taming
    - Required Skills: Animals 8
    - Required Work: Handling
    - Probability: Only spawns if there are wild animals on the map. Slightly reduced chance to appear in winter
  • Inspired Surgery
    - Required Skills: Medicine 8
    - Required Work: Doctor
  • Inspired Creativity
    - Required Skills: Construction 8, Artistic 8 or Crafting 8
    - Required Work: Art, Tailoring, Smithing or Construction
Additions
Combat Inspirations
  • Brawling Frenzy
    - Bonuses: Melee Hit Chance +5, Melee Dodge Chance +10
    - Required Skills: Melee 8
    - Probability: Reduced probability of occurrence by playing on peaceful.
  • Inspired Fighting
    - Bonuses: Melee Hit Chance +3, Melee Dodge Chance +5, Shooting Accuracy +4, Aiming Delay x60%
    - Required Skills: Melee 8 & Shooting 8
    - Probability: Reduced probability of occurrence by playing on peaceful.
Work Inspirations
  • Inspired Mining
    - Bonuses: Mining Speed x200%, Drilling Speed x220%, Increased mining/drilling yields (can be varied in settings)
    - Required Skills: Mining 8
    - Required Work: Mining
  • Inspired Cooking
    - Bonuses: Butchery Speed x220%, Cooking Speed x210%, Food Poison Chance x1%, Meals made give mood bonuses
    - Required Skills: Cooking 8
    - Required Work: Cooking
    - Other: Pawns who eat meals containing human meat cooked by the inspired pawn have a chance to develop a taste for cannibilism.
  • Inspired Research
    - Bonuses: Research Speed x200%, Pawn passively generates research points even when not working (can be varied in settings)
    - Required Skills: Intellectual 8
    - Required Work: Research
    - Probability: Won't spawn unless there is a current research project
  • Inspired Plantwork
    - Bonuses: Plant Work Speed x200%, Increased harvest yields (can be varied in settings)
    - Required Skills: Plants 8
    - Required Work: Growing or Plant Cutting
    - Probability: Slightly reduced probability to spawn in winter.
  • Inspired Hunting
    - Bonuses: Hunting Stealth +15, Shooting Accuracy +6
    - Required Skills: Animals 8 & Shooting 8
    - Required Work: Hunting
    - Probability: Slight reduced probability to spawn in winter. Only spawns if there are wild animals on the map
  • Inspired Ranching
    - Bonuses: Animal Gather Speed x240%, Train Animal Chance x200%, Increased gathering yields (can be varied in settings)
    - Required Skills: Animals 8
    - Required Work: Handling
    - Probability: Only spawns if the colony owns tamed animals
Misc Inspirations
  • Inspired Kindness
    - Bonuses: Pawn is able to speak kind words (even if they do not have kind trait) & has a high chance of throwing parties
    - Required Skills: Social 8
  • Inspired Learning
    - Bonuses: Global Learning Factor x300%
    - Required Skills: Intellectual 8
    - Probability: Reduced probability to spawn when the pawn has 20 in any skill.
  • Inspired Travelling
    - Bonuses: Increases travel speed of the caravan, increases caravan carry capacity by 50%
    - Probability: Higher average skill levels increase probability. Only spawns on pawns in caravans
  • Inspired Foraging
    - Bonuses: Foraged Food x150%
    - Required Skills: Plants 8
    - Probability: Only spawns on pawns in caravans
Trait Specific Inspirations
  • Bloodlust Focus
    - Bonuses: Melee dodge chance +14, Shooting accuracy +8, Armour penetration x200%, Aiming Delay x40%, Melee Hit Chance x150%
    - Required Skills: Shooting 8 & Melee 8
    - Required Trait: Bloodlust
    - Probability: Reduced probability of occurrence by playing on peaceful.
  • Arsonism Focus
    - Bonuses: Smelting Speed x200%, Cooking Speed x200%, Increased accuracy & lower aiming time with Incendiary Launchers & similar
    - Required Trait: Pyromaniac
    - Other: Prevents the pawn from gaining fire-starting mental breaks
  • Inspired Artistry
    - Bonuses: Next piece of art is three levels of quality higher
    - Required Skills: Artistic 8
    - Required Trait: Tortured Artist
    - Required Work: Art
    - Other: Pawns can gain this inspiration after having a mental break
Royalty DLC Inspirations
  • Psychic Soothe Focus
    - Bonuses: Nearby pawns gain a mood bonus. Psychic Entropy Max, Recover Rate & Meditation Focus Gain x120%.
    - Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink level
  • Psychic Strength Focus
    - Bonuses: Psychic Entropy Max x150%, Psychic Entropy Recovery & Meditation Focus Gain x200%. Passively regenerate Psychic Focus at a slow rate
    - Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink levels
  • Inspired Leadership
    - Bonuses: Allies' Work Speed x150%
    - Required Skills: Social 8
    - Probability: Only spawns on pawns with titles
Ideology DLC
  • Ritual Inspiration Gain
    - A new additional ritual reward has been added, upon a positive outcome a random number of participants will become inspired (up to half of the total participants).
Biotech DLC Inspirations
  • Inspired Growth (Children Only)
    - Bonuses: +20% child learning rate and +25% child growth gain. Also grants additional trait options (1) and passions (2) at their next growth moment.

Check out my other mod
Inspiration Installation - (Allows installing inspirations through surgery)
Popular Discussions View All (3)
41
11 Jul @ 8:03pm
PINNED: Compatibility and Bug Reports
Catachat
0
23 Jun, 2020 @ 1:07am
PINNED: Removing the mod from saves
Catachat
0
1 Sep, 2024 @ 7:54am
russian
tzverg
256 Comments
Catachat  [author] 22 Jul @ 1:37pm 
@SzantoJozsef I wasn't able to replicate the gaining of growth points (this still worked fine for me) but the growth tier not using the boosted numbers correctly has been fixed now. I had incorrectly assumed how Harmony was letting me access some values and I was overriding them instead of incrementing them. Thank you for bringing this to my attention (and let me know if you continue to have problems with gaining growth points)
Catachat  [author] 22 Jul @ 1:36pm 
@MrT My patch to have my inspirations use Synergistic Traits wasn't working due to some name changes in my mod. This error is fixed now :)
MrT 22 Jul @ 11:12am 
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3531980895
Keeps popping up and mentioning this mod. Not sure why.:steamthumbsup:
Catachat  [author] 22 Jul @ 10:33am 
@SzantoJozsef Inspired Growth can now be disabled within the config menu, I'd forgotten to increase the menu's height when adding a new inspiration
Catachat  [author] 22 Jul @ 10:21am 
@SzantoJozsef I'll start looking into this now, thanks for letting me know :)
SzantoJozsef 22 Jul @ 9:32am 
even after removing the inspiration with dev tools, and using godmode to manually set growth tier to 8, i could only choose 1 out of 1 traits, and 2 out of 3 passions instead of the normal number at tier 8 or the extras the grwoth inspiration is meant to provide
SzantoJozsef 22 Jul @ 9:20am 
inspired growth bugged out for me, the pawn got inspired growth at tier 2 and stopped getting points in growth he was stuck at 2, it also does not show up in the inspiration tweaks settings menu where inspirations could be enabled or disabled.
The Bard of Hearts 12 Jul @ 2:59pm 
@Catachat. Thanks for the mod work! I haven't even loaded into the game yet since 1.6. But I appreciate the advance testing and maintenance. For those of us who can't do the programming ourselves, people like you make the game even better. So thanks again.
Catachat  [author] 12 Jul @ 2:04pm 
@Bofa @Commanderori It should be working again now, my tests are showing its only ever being applied once and the check is being correctly run every every 250 ticks. Sorry for the inconvenience
Catachat  [author] 12 Jul @ 10:49am 
@Bofa @Commanderori I'll look into this, thank you for letting me know