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The cause is basically the summoning mod change is located in the same file (Which is why I made mods combining it with my AP ones) so the Larian gift bag will overwrite the file to make its change and thus undo this mod.
Due to how Larian gift bags load in game, they will always load after all your other mods that kick in when you start the game up. Meaning they'll always overwrite directly conflicting files simply due to being added to the load list later.
If you want to use both an AP change and this mod, I have some mods on my workshop that combine this change and my AP mods.
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Hello gamers, I noticed one bug (or so it was intended), but if with this mod or its other version (Unlimited Summons) you enable the gift (bags with gifts) for 8 action points, the summon limit will again be equal to 1. I don't know if this mod is supported, but I have to warn you about it.
If you have any AP change, or even the official gift bag AP change mods, these edit the same file and very likely the cause of your issues.
If this is the case, I have some mods on my workshop that do summon limit and AP changes to avoid the problem.
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NOW i see this post & yes i have the gift bag active. perhaps you should put this in your description to avoid issues like mine in the future. ty vm for getting back to me btw, i will look at your other mods. i had basicly abandoned the idea of multiple summons.
It means a lot of these character related hard limits can be changed by editing it, but if you want to edit multiple things with mods they will clash unless done with the same mod (all edits done at once to avoid conflicts)
If this is the case, I have some mods on my workshop that do summon limit and AP changes to avoid the problem.
If Necro overhaul is not noted as conflicting with AP overhauls, they will not use the same method to achieve this effect. In which case you'd just have two mods doing the same thing in different methods, so while it won't cause issues, it's likely you'll only gain the benefit of one. (i.e set summon limit to 3, then to 5, it stays at 5)
If it uses the same method, it would conflict with AP change mods, so it'd be mention in comments, or the description. I do not why either method would increase the summons per spell regardless, though I'm only familiar with my own method to increase the summon limit.