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If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
Maybe you will find a batter one.
I modded the file to
<researchViewX>19.00</researchViewX>
<researchViewY>0.50</researchViewY>
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
Also nothing stopping you from just...turning it off when its not needed. Or toggling off the option that lets visitors use it...
While I do agree that you should be able to charge visitors to use your medpod, that seems like something for the Hospitality mod to address rather than this mod and a lack of it doesn't make the medpod a money sink.
In fact, selling full medpods to traders might probably be one of the most tedious, slow, and unprofitable ways you could use this mod lol. (Getting regular access to the needed components would be an accomplishment by itself.)