Team Fortress 2

Team Fortress 2

TF2 Updated Default Gameplay Settings
14
87
7
5
24
4
3
3
3
2
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.736 KB
6 Jul, 2020 @ 4:34am
23 May, 2023 @ 7:09pm
2 Change Notes ( view )

Would you like to see this item officially accepted and supported in Team Fortress 2?

Yes
No thanks /
Not interested
Ask me
again later
Description
Team Fortress 2's default settings are universally agreed to being archaic and vestigial to a time long ago. This fix attempts to bring Team Fortress 2 into the modern world by updating the default settings to help improve the overall quality of life as well as making sure that new players (who may be unfamiliar with these settings) have pleasant gaming experience.

The Specific Changes Include:
Changing the default interp from cl_interp "0.1" to cl_interp "0"

Changing the default viewmodel fov from viewmodel_fov "54" to viewmodel_fov "70"

Enabling quick switch by default, hud_fastswitch "1"

Changing the default fov from fov_desired 75 to fov_desired "90"

Automatically enabling damage numbers (which are crucial for any tf2 players looking to take the game more seriously), hud_combattext "1"

Making it so damage numbers are added together instead of seperate, hud_combattext_batching "1"

See above, hud_combattext_batching_window "2"

Players will now be alerted automatically if a teammate is wounded, hud_medicautocallers "1"

See above, hud_medichealtargetmarker "1"

Automatically enabling hitsounds for extra readability in battle, tf_dingalingaling "1"

New players will no longer have to continuously hold mouse 1 to heal their target and only have to press once, tf_medigun_autoheal "1"

Players are informed when the sniper rifle has reached max charge with a noise, tf_sniper_fullcharge_bell "1"

For TF2 Team:
Provided is a zip with two modified versions of config.cfg and config_default.cfg with these changes as well as a readme to clarify.
Popular Discussions View All (10)
13
23 Sep, 2024 @ 8:59pm
We need this
realjasonvoorhees8433
4
21 Feb, 2023 @ 6:14am
Don't change the viewmodel FOV until you fix the aniamtions first.
lol no
1
19 Apr, 2023 @ 10:44pm
I like this idea, but melee might cause problems
The Probl-o-matic 3000