SOMA
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Mavs Hard Mode
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1.183 GB
24 Aug, 2020 @ 6:38pm
20 Sep, 2021 @ 6:37pm
13 Change Notes ( view )

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Mavs Hard Mode

In 1 collection by TwoPints
Mavs SOMA Mods
6 items
Description

Mavs Hard Mode is a add-on mod for SOMA that seeks to increase the difficulty of the main game by overhauling enemy behaviours and encounters.
Summary of Changes:
  • Death is instant. Tread carefully.
  • Enemies are faster and more aggressive with improved senses. If you can see them, they can probably see you.
  • New enemy encounters have been added, and slight changes to some level designs have been made to facilitate them. Forget what you knew.
  • Changes to enemy pathfinding. Assume nowhere is safe.
  • Two new gamemodes, fully integrated into the game.


Workshop
Simply subscribe and the mod will automatically download. Once done launch SOMA from steam and select Play Mod. Next, simply click Play SOMA With Addons and select Mavs Hard Mode V1.0 and you're good to go.

Please don't forget to leave a rating and report any bugs encountered.

Manual
ModDB Download
Extract the file to you mods folder in the SOMA directory.



F̴u̸l̷l̴ ̴l̴i̵s̷t̴ ̶o̵f̶ ̷c̷h̵a̷n̵g̴e̴s̸ ̶m̵a̵d̵e̸ ̸b̴y̴ ̸t̷h̴e̸ ̶m̴o̶d̴.̵ ̷S̶p̶o̵i̴l̸e̶r̶s̸ ̴a̶h̶e̷a̴d̸

  • 'Knocked Unconscious' mechanic is removed and replaced with instant death. Note that some enemies will deal less damage when attacking from behind.
  • Footsteps produce more noise
  • Flashlight strength is increased
  • Environmental hazards are more damaging and lethal. Includes things such as steam and electricity. Previously there were caps on how much damage they could deal preventing the players death. These have been removed.
  • Hardcore Mode: All the normal hard mode changes, but the only way to save the game is to seek out and use a WAU flower.
  • Insanity Mode: Simon's death means the games definitive end. You can save and exit at anytime but should you die your save folder will be wiped!
  • Included the option to skip the intro and begin at site Upsilon when starting a new game.


UPSILON
  • Steam at the top of the stairs where the construct first spawns is now lethal and requires it to be turned off in order to progress.
  • The second construct encounter will occur regardless of what choice the player makes to divert power, albeit under slightly different circumstances.

THETA
  • More cluttering in the server area to make for trickier navigation.
  • Pathfinding and cluttering changes to the labs area for akers massive benefit. Do no assume you are safe anywhere.

CURIE OUTSIDE/LAMBDA
  • Area outside Curie has been altered with slightly more cover and pathfinding changes.
  • The flesher in Lambda returns for real as opposed to simply scripted noises.

OMICRON
  • Opened up the vents in the power room to provide a method of bypassing robotgirl if she is blocking the corridor.
  • Changes to many triggers related to the robotgirl encounter. Most noticeably she can now pursue the player outside of the power room.

TAU
  • Major changes to path nodes and patrol patterns for Jin Yoshida.
  • Minor changes to level design to facilitate new enemy encounter.


All encounters properly integrated with patrol zones, repel triggers, autosaves etc.
  • A Flesher now patrols the exterior entrance to Curie.
  • Second proxy in basement at Theta. Patrols the bottom of the staircase and computer room but can wander into the server room as well.
  • A new proxy now patrols the Theta Labs with Akers. Usually hangs around the security office.
  • Second instance of diving suit at tau. Appears in the living area after retrieving the Ark.
  • Multiple new encounters with the Angler Fish outside Tau


  • Movement speed increased.
  • Will immediately attack on spotting the player.
  • Brighter searchlight.
  • Improved vision and field of view.
  • Improved hearing.
  • Will more aggressively search for sound sources after hearing them.


  • Slightly increased movement speed
  • Will chase the player for longer
  • Slightly bigger aggro range


  • Will instantly attack upon detecting the Player
  • Light sensitive, aggressively reacts to the flashlight
  • Distortion effect increased
  • Teleports more aggressively, can cover a greater distance
  • Illumination levels when patrolling decreased. Will still flash up when teleporting
  • Speed increased
  • Aggro time when in line of sight is greatly reduced. A mere glimpse can trigger it.
  • Will now be considered 'in line of sight' regardless of where it is on the screen. Previously would only trigger if close to the centre.


  • Hearing increase, significantly more sensitive to sound.
  • Patrol and chase speed increased.
  • Will more thoroughly investigate noises, searching around the area where they were heard.
  • General reaction times shortened.
  • More variations between encounters. (Speed, size, discoloration etc)


  • Greatly improved hearing
  • Faster and more aggressive
  • Reacts to sounds quickly and will search for their source. Knocking over a cup can spell you demise.
  • Pathfinding and patrol changes allowing him to search more effectively


  • Reacts to sounds, flashlight and movement
  • Instantly goes to 'stage 3'
  • Movement speed increased
  • Search time extended before returning to dormant
  • Spawn locations changed slightly to provide more of a challenge
  • Goes straight to hunt mode when angered
  • Second encounter always in search mode


  • Movement speed increased
  • Reflexes and senses increased
  • Less delay before going to hunt mode
  • Major overhaul to patrol patterns and pathfinding.
  • Patrol path changes as player moves forward to make him more aggressive.

This mod, along with all my other mods for both SOMA and Amnesia Rebirth, is officially discontinued and will no longer be supported or updated by me.

Consequently all my mods will be "open source" meaning anyone can modify and re-upload them. See the above link for more info.



If you wish to support me than please simply leave a rating an a comment if you enjoyed the mod!
Please report any bugs to the relevant discussion thread.
Popular Discussions View All (5)
16
28 Sep, 2023 @ 5:35am
BUG REPORT THREAD
TwoPints
2
8 Feb, 2021 @ 9:40am
PINNED: Full guide to Dealing with Troublesome Monsters *SPOILERS*
TwoPints
1
1
20 Apr, 2022 @ 5:38am
PINNED: LITE Version
TwoPints
51 Comments
Rattle Me Bones! 22 Feb @ 8:47am 
Well made, especially new encounter with Jin Yoshida.:steamthumbsup:
The Turkey 20 Feb @ 3:23pm 
Enemies just turn into killing machines. As soon are you are spotted you are done for. Also it feels like the atmosphere from the enemies is gone
darkstudio46 14 Sep, 2024 @ 3:52pm 
A lot of these comments tell me that this should be renamed to impossible mode
(or extreme mode)

I did not even download it and yet I already know that this would be way too difficult and way too stressful for me to even play
DorrarViskingar 9 Jul, 2024 @ 8:36am 
This mod is good...but you should REALLY tone down Akers and the proxies
Legoshi's Lover 7 Jul, 2024 @ 7:31pm 
Most changes seem good, I think the Flesher was always op in default game so I don't think it should be changed, I don't know any other monster past Robot Girl (I've only played Soma to encounter her) so idrk if they're too weak or op.

Question is, can I play hard mode without restarting my entire game? I wanna see Robot Girl's changes without having to restart the whole game.
NoSleep 10 Jun, 2023 @ 5:30pm 
I enjoyed the mod. It made the game difficult and fun to play. I had to run to get through some encounters because sneaking around wasn't going to get me to move forward. Kept my heart racing. I highly recommend.
Shoegobby bop 29 Sep, 2022 @ 10:59am 
Good mod, but most of the monsters are retardedly OP.
chromebook_gaming 29 Aug, 2022 @ 2:49pm 
No disrespect to the creator, but I cannot recommend. The mod makes very intelligent changes that sound great, but aren't executed well. Even after reading the guides provided, I still find a lot of changes unbalanced. Fleshers are OP. Next to impossible to avoid detection and no chance of outrunning them. They should have one strength or the other, not both. The only way I could get past their section was to try over and over until they glitched. Coral Puppets are better, but still problematic. Better hearing, faster movement, and the ability to search are great changes, but come with fatal flaws. They find where I am randomly, even when avoid detection flawlessly and am nowhere near. Other times, they bump into an item and then rush me as if I made the noise. Either this mod conflicts with cut content mods, or it wasn't play tested quite enough. I would recommend downloading the version of this mod that keeps the extra monster spawns+instant deaths, but removes AI changes.
Simon Jarett 21 Jul, 2022 @ 2:59am 
I tried to manually install it, but it still doesn't work.
Simon Jarett 21 Jul, 2022 @ 2:14am 
Like I can't even turn on the game with your mod, I just get an error.