Total War: WARHAMMER II

Total War: WARHAMMER II

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Chieftain of the Deep Warrens SFO (version 1.0.7) (Single-player) (Updated for S&F)
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Tags: mod, Campaign
File Size
Posted
Updated
14.565 MB
29 Sep, 2020 @ 6:53pm
24 Aug, 2021 @ 1:41pm
5 Change Notes ( view )

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Chieftain of the Deep Warrens SFO (version 1.0.7) (Single-player) (Updated for S&F)

Description
Description:
The Chieftain of the Deep Warrens adds unique mechanics to Clan Rictus for both the Mortal Empires and Vortex campaigns. These mechanics are intended to make the campaign more interesting and add some flavour to Clan Rictus.

Why not check me out on Youtube and Twitch[www.twitch.tv] for more Warhammer content.

The first mechanic allows the player to sacrifice food for upgrades to the offensive and defensive abilities of Stormvermin. There are six tiers of upgrade with each tier being more expensive than the last.

The second unlocks custom Stormvermin units (one based on each playable race) that can be recruited from the regiments of renown panel. These units are unlocked when the player first fights each race in battle. Once a custom unit is unlocked it will appear on the Deep Warren screen (note that only the first ten will be added to the screen) where the player has the option to make the race related to the unit their nemesis for 13 turns.

When a race has been defined as the player's nemesis they will gain bonuses against that race in battle for 13 turns. However, the player will suffer leadership penalties against all other races for the 13 turns.

The custom Stormvermin units that can be unlocked are listed here:

- Beastmen (Hunters of the Beast Herds)
- Bretonnia (The Nibblers of Tin Men)
- Chaos (The Vermin of the Warp)
- Dark Elves (The Dark Malice Guard)
- Dwarves (The Stunty Smashers)
- Empire (The Ringers of Bells)
- Greenskins (The Green-Thing Crushers)
- High Elves (The Chitter Blades)
- Lizardmen (Bane of the Scaled Ones)
- Norsca (Killerz of the Snow Men)
- Tomb Kings (The Sand Stalkers)
- Vampire Coast (The Scurvy-Tide Rats)
- Vampire Counts (The Grave Robbers)
- Wood Elves (The Fur in the Forests)

Each of the units uses weapons from the race they are related to and also have one of that races unique unit abilities e.g. the Lizardmen custom unit has the 'Miasma of Despair' ability.

Tretch has been given -20% to recruitment and upkeep of Stormvermin to bring him more in line with the other Skaven legendary lords.

Requirements:
- Requires the UI Modding Framework (used for the deep warren screen). Thanks to Vanishoxyact for his work on this handy framework.

Compatibility:
This is the SFO version of the mod. It replaces the vanilla version completely.
- Units have been balanced for SFO
- Unit costs have been modified

Vanilla version can be found here.

1st Turn Dilemma:
I was going to add a first turn dilemma for Tretch to move to Crookback. However I have found a mod that already does the trick. You can get it here.

Future Updates:
- Nemesis timer counter on main campaign screen.
- Ability for the AI to use the custom units and upgrades to Stormvermin.

Mods:
Please check out my other mods on the workshop
Medallion of Chaqua
Armoury of Torgovann (Unit Upgrade for Wood Elves)
Blessings of the Old Ones (Unit Upgrade for Lizardmen)
Popular Discussions View All (1)
2
24 Mar, 2021 @ 8:02pm
Some place for bugs
TémpuS)(FátumA
64 Comments
Cosmic Cat 11 Jun, 2023 @ 6:38am 
@TempuS)(FatumA

Thanks - it actually works! :) Had no idea the fix was this simple, and thought one had to add entries into the script itself.
TémpuS)(FátumA 9 Jun, 2023 @ 10:43am 
Look at discussions, I've made an addon for it, although it must be outdated. You may use it to make your own update.
Cosmic Cat 8 Jun, 2023 @ 12:00pm 
Unfortunately the author never added the SFO Rictus stormvermin to the mod, before abandoning it. I took a look at the script, but it's too complicated to add for someone with limited knowledge.
奥威尔·切瑞先生 15 Aug, 2022 @ 3:01pm 
Bug upgrade is invalid for special units and cannot recruit famous groups
드로우달스 26 Jan, 2022 @ 4:32pm 
The mod works fine.
However, the buff does not apply to Rictus Stormvermin, which was added as Tier 4.
I don't know because I haven't played Mors Stormvermin.
greyTiger  [author] 23 Jan, 2022 @ 2:36am 
Jon
It should run fine.
greyTiger  [author] 23 Jan, 2022 @ 2:35am 
Cebi
In my newer mods I try to integrate into others toys and expect to do so more when things are added to game 3.
To infinity and beyond 29 Dec, 2021 @ 3:30am 
Awesome mod!
I noticed that all Stormvermin units didn't have "scurry away!" ability, is this intentional or something?
Jon 19 Dec, 2021 @ 10:59am 
Please update!
Jon 15 Dec, 2021 @ 9:03pm 
Hello, can i run this along sfo's final patch the last kiss?