Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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+2 City Radius
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19 Dec, 2020 @ 6:55pm
3 Jun, 2024 @ 2:19pm
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+2 City Radius

Description
- Increases the base city radius of all factions by 2.

For when you really, positively never want to run out of building slots.

In effect, this means that all factions start with a max city radius of 3, improvable up to 5 for most factions, 6 for Space Marines, 4 for Tyranids. City size upgrades become more of a situational pick to acquire resource bonuses for most of the game, as the amount of buildings you can utilize at 100% efficiency remains limited by population.

Does not affect Enclaves - I decided to handle them separately to preserve choice.
+1 Enclave Radius: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2903985872
+2 Enclave Radius: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2910116683
38 Comments
lmlsna  [author] 22 Mar @ 3:21pm 
@The Viral Divinity You'd need to make a mod folder in Documents > Proxy Studios > Gladius > Mods and then put the file you want to edit in there with the same folder structure that it has in the vanilla files. So in "Mods" you'd have your mod folder > Data > World > Units > Tyranids > your edited Headquarters.xml
The Viral Divinity 22 Mar @ 12:50pm 
Trying to edit it though just makes the game crash.. and I can't use the mod without the synapse...
The Viral Divinity 22 Mar @ 12:28pm 
I think I found it, it's under the same file but in the "Units" folder.
The Viral Divinity 22 Mar @ 12:12pm 
I can't believe nobody brought this up before, because it seems like a pretty big issue to me if now half of my city, my units go crazy instead of being fully sustained.
The Viral Divinity 22 Mar @ 12:11pm 
Sadly this mod has one fatal flaw that I'm hoping you can help me fix. The Tyranid HQ synapse range is still base game, which is only a range of 1, upgraded to 2 with the tech. thus, I'm assuming this is just a property for the Headquarters like the rest of this mods edits. Can you update the mod with a matching synapse buff, or tell me how I could do it?
mguasch 3 Dec, 2024 @ 3:16pm 
Great mod, thank you. One petition, can you make a compatibility patch for Chapters of the imperium please? I have tried to mod if myself, but with no result.
Nasarog 19 Jul, 2024 @ 9:23am 
So weird, all of a sudden, the mod stopped working for me :(
Vaultwulf 7 Jun, 2024 @ 11:49am 
@Imlsna That is very helpful. Thank you so much! :Guardsman:
lmlsna  [author] 7 Jun, 2024 @ 9:53am 
@Vaultwulf Yes, you can find the mod in steam/steamapps/workshop/content/489630. Copy folder "2327072023" to Documents/Proxy Studios/Gladius/Mods so that you have a version of this mod that Steam won't potentially change after you've edited it. You can then name that folder whatever you want and inside you'll have data/world/buildings and in "buildings" there are folders for each faction. If you delete the folders that aren't "SpaceMarines" you'll have a version of this mod that only affects the Space Marines. As for making a mod that is configurable in-game, this game doesn't have an interface that would allow for that.
Vaultwulf 6 Jun, 2024 @ 6:48pm 
@Imlsna is it possible to adjust the mod (Tweak the files) to only effect the Space Marines? Or perhaps Provide the option enable and disable factions and set the radius from +1 to +3?