Arma 3
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[SP] Ravage: White Out
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.654 MB
25 Dec, 2020 @ 10:40am
16 Dec, 2023 @ 8:39pm
17 Change Notes ( view )

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[SP] Ravage: White Out

In 1 collection by Recaldy
Recaldy's Ravage Scenarios
37 items
Description
Director's Cut update is now live!

Director's Cut features: changes to hostile AI, items found, placed music, kill scripts, stealth using "Real Engine" and more!

You crash land on an island. Limited in visibility you fight to survive the White Out.

-Entirely CUP focused
-Single player DayZ-esque scenario with a hidden goal
-Minimal player map usage
-Very few vehicles
-Dozens of placed assets and objects to loot
-Zombies both walk and run
-Very few radioactive areas
-Select music tracks at certain points on the map
-Added "moving stacks" script (CTRL+Right click to move stacks, select slot with ample room before moving)
-Your objective can be found on the north side of Namalsk

It's recommended to use a footstep sound mod like "Project SFX: Footsteps"!

Special thanks to "aliascartoons" for the winter weather script
Special thanks to "Andrea && EliteWarrior142" for the moving stacks script
Thank you for subscribing to my mission!

Scenario -may- work with the recently released "Namalsk [R]" version of the terrain though you'll need to disable "Namalsk CUP Replace (Rail Patch)", "Namalsk Light Patch V2", "Sullen Skies for Namalsk" and the originally linked Namalsk terrain.

Namalsk [R]: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3013966707

Scenario help: Destroy the three AA "guns" across the island to unlock the boat (northern shoreline).
24 Comments
Recaldy  [author] 23 Apr, 2024 @ 8:11pm 
I tried it at release and didn't have any problem so maybe something got updated or I'm using an original Namalsk model that isn't part of the [R] version. I'll remove the blurb about it. Hope you enjoy the scenario though. :steamhappy:
Stiganovski 23 Apr, 2024 @ 6:22pm 
Hey recaldy! Quick question, I'm having no luck with this with the revamp map. Keeping getting ns_a2 missing error on start. Is there something I'm doing wrong potentially?
Recaldy  [author] 16 Dec, 2023 @ 8:44pm 
Scenario updated, see change log. :steamthumbsup:
Recaldy  [author] 10 Dec, 2022 @ 4:20pm 
North east "corner" of Namalsk is a few civilian houses on the coast
Wally_c64 10 Dec, 2022 @ 3:29pm 
I must be fifteen plus hours in. I originally travelled north, then south and found a Skoda at the bottom of the map which got me half way north again and then ran out of fuel. I'm currently trekking around the northern section of the map again and still can't find the objective. It's been a lot of fun though.
Recaldy  [author] 5 Dec, 2022 @ 6:49pm 
Scenario updated, see change log. :steamthumbsup:
Tiran Kandros 5 Oct, 2022 @ 6:56am 
Finally got around to playing through and beating this scenario, pretty good.
Would've done it last week but I kept running into a lighting bug that made the game constant grey darkness. Found out all I had to do was disable Splendid Lighting Modification lol.
Recaldy  [author] 6 Feb, 2022 @ 11:45pm 
Nice to see, glad you enjoyed it.
Micropitt 5 Feb, 2022 @ 12:51pm 
I think this is one of the best Ravage mods out there, def the best Namalsk mod. Very immersive with the ambient sounds. Exploring A2 paid off ;-)
Recaldy  [author] 24 Dec, 2021 @ 8:49pm 
Director's Cut update is now live! I wanted to release it to mark Ravage: White Out's 1 year anniversary. No change log but you will need the one additional mod added. Thanks for playing! :steamthumbsup: