RimWorld

RimWorld

2,997 ratings
[LTO] Colony Groups
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
28.503 MB
1 Jan, 2021 @ 1:27pm
18 Jul @ 1:44pm
64 Change Notes ( view )

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[LTO] Colony Groups

In 1 collection by BICKLEY
[LTO] Bickley's Mods
11 items
Description


-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc)
-Pawn Grouping
-Group Management
(optional - work / priorities / preferences / dye colors)

Game Startup Time Impact : None



Create groups - simply select some pawns, click the create group button - That's all.
There are a multitude of management tools for you to utilize. From customization to work orders to battle formations, just start reading tooltips - and enjoy the ride.

You can also play without the group mechanic
Simply hide the groups if you prefer to only use our Pawn Display features below.
Groups have zero performance hit when hidden.


Colony Groups includes many pawn display features you can toggle on/off and adjust accordingly.
_
These Include:
-Color Mood Bars
-Need Bars (food, sleep, health)
-Show Pawn Weapons
-Mental Break Overlays
-Pawn Portrait sizing (including the pawn box)
-Colonist Bar positioning X and Y axis
-Pawn Row Count
The list goes on and on, it's a bunch of mods in one.
_
Compatible with Pawn Badge, Job in Bar, and Color Coded Mood Bar (CCMB is still a BETA compatibility patch, meaning some features from CG may not work)


^phones usually don't show this entire menu graphic
Save Game Compatible
Please Report Compatibility Issues

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Popular Discussions View All (17)
180
21 Jul @ 4:43am
PINNED: -Error Reports-
BICKLEY
119
17 Jul @ 9:24am
PINNED: Suggestions
BICKLEY
4
26 Feb, 2024 @ 8:28pm
Sorting open maps
XenoTheStrange
1,558 Comments
nguyenanh2132 17 hours ago 
I love this mod immensely, make managing a hundred man colony with constant surplus of new ones a breeze.
If anything, can I suggest a feature to add a custom set prefix to add onto a pawn's name of a group? Make managing bigger group a breeze when you can title them quickly
step bro 22 Jul @ 7:27am 
cool mod but has performance issues.:steamthumbsdown:
Chuño Man 21 Jul @ 10:48pm 
a bug I remember having was with the "Slave Bar" mod, not showing the slaves bar. Idk if it's fixed, though.
Rosin 21 Jul @ 10:57am 
thank you thank you!
Urek 21 Jul @ 4:46am 
battle orders from the mod are making pawns get stuck on wandering after the battle, posted the logs in error discussions
环星 20 Jul @ 7:35pm 
Could the Corpse Eater be added to the group now?
Evan 20 Jul @ 11:29am 
To support what a previous commentator said, it would be lovely if this issue between Useful Marks and Colony Groups was something that can be fixed. The two mods would pair quite well together.
moonpigeon96 20 Jul @ 4:57am 
Used the pursue fleeing enemies option, put pawn back to normal and now he keeps wandering. I've tried everything but doesn't work. Need some help.

I have the search & destroy mod enabled if that helps. I'll try turning it off after i post.
易离 19 Jul @ 11:06pm 
Reporting a compatibility issue:

When using both [LTO] Colony Groups and Useful Marks,

[LTO] Colony Groups: https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=2345493945

Useful Marks: https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=3506573327

all other features work except one specific function of Useful Marks. As stated in its description: 'The mod also includes an option to display a text tag under names. This setting can be adjusted alongside pawn biographies and also displays on the colonist bar.' However, the 'displays on colonist bar' functionality disappears—only the in-map name tags remain visible. Removing [LTO] Colony Groups restores this feature.

Question for the author:

Both are excellent mods (one for streamlined pawn management, the other for quick marking). Is there any current workaround? Would you consider a compatibility patch in future updates?
Boe08 19 Jul @ 5:25pm 
Thank you