Total War: SHOGUN 2

Total War: SHOGUN 2

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Elven Sage's Firearm Range Rework
   
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Tags: mod
File Size
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42.059 KB
22 May, 2021 @ 6:54pm
27 Jul, 2021 @ 4:12pm
5 Change Notes ( view )

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Elven Sage's Firearm Range Rework

Description
Increases the range of most firearms in the game for a more realistic experience. All guns have also had increase in their shot dispersion so as to more effectively balance them for long range engagements.

Base Matchlocks: 100 -> 180
Shimazu Gunners: 100 -> 140
Hero Matchlocks: 125 -> 200
Rifled Muskets: 125 -> 200
Repeating Rifles: 150 -> 220
Sharpshooter Rifles: 150 -> 240
19 Comments
Elven Sage  [author] 11 Mar, 2024 @ 1:46am 
Donderbuss and Revolver cavalry's ranges are unchanged, the others should be affected.
Mrooshoo 4 Jan, 2024 @ 2:51pm 
Does this also effect Donderbuss Cavalry, Tokugawa Mounted Gunners, Revolver Cavalry, Carbine Cavalry, and Imperial Gaurd Cavalry?
Meteor Bear 5 Sep, 2023 @ 9:16am 
Pls update.
PinguSpectre 20 Apr, 2023 @ 1:14am 
Does this affect AI too?
Consort 29 Jun, 2022 @ 9:27pm 
Great in this mod it feels like guns actually are useful.
Elven Sage  [author] 17 Oct, 2021 @ 12:07am 
No plans to change artillery, Gatling Guns have had some changes done but that's mainly in shot dispersion.
Dracuraptor 9 Oct, 2021 @ 7:41am 
are there any plans to upgrade Gatling and artillery range? this mod makes Gatling guns almost redundant since they have 250 range, and the "long range artillery" don't feel long anymore. Personally, I feel it would've been better just to give all gun units (arty included) a +50 range, but i'm no modder, so what do I know?
Dramaking05 30 Sep, 2021 @ 1:01am 
Yeah that how i feel about guns. Big range, Big damage, Slow reload and bad accuracy the further a target is
六分街种马 21 Sep, 2021 @ 4:19am 
does AI enemy has this buff too?
Drago Antico 31 Aug, 2021 @ 8:15am 
Probably dumb question, but for "Shimazu Gunners" you mean the DLC gunpowder unit the Shimazu clan gets, right?