Project Zomboid

Project Zomboid

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Sound Direction Indicator
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29 Jul, 2021 @ 9:06am
1 Aug, 2021 @ 6:38am
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Sound Direction Indicator

Description
Requires IWBUMS beta version 41.53

Ever been in a narrow hallway with doors all around you, you hear growling and banging close by. You can't tell which way the sound is coming from so you enter the wrong door into a swarm of idle zombies!

This wouldn't happen in real life, you would be able to tell the direction of the various sounds indicating Z danger. But now it does not need to happen.

This mod will give you a flashing arrow like indicator around your character to help you identify the direction and distance/volume of world sounds. The color and flashing is used to help indicate how close/strong a sound is. Faster blinking/Redder color equals closer/stronger sound.

SOME Possible applications:
- Playing the game muted or without sound could be a lot more possible.
- Also does the same thing for hearing impaired players
- Playing the game with a blind (or just poor vision) character that has good hearing to make up for that.

Things to note.
- Only WORLD Sounds are detected by this system. A WorldSound is what it sounds like, a sound that has a source/position (in the world) and a range and volume. Some more examples of worldSounds would be zombies banging against objects, radios, TVs, vehicle engine noise, breaking windows etc. Ambient sounds for example would not be detected.
- Any sound that was caused by the player himself, will be ignored by the system
- This system takes into account any hearing related traits. Poorer hearing results in lower detection range, keen hearing trait increases it. This mod will do nothing at all if you have the deaf trait.
- There are 2 options in the ACCESSIBILITY options screen, 1 to turn this feature on or off , and one to set if you want to ignore generators or not. both can be changed in game with immediate effect.


Like my work?
Check out my 2D physics sandbox game available on steam here:
https://store.steampowered.com/app/1554320/Freedom_Physics/

Workshop ID: 2560478285
Mod ID: SoundDirectionIndicator
Popular Discussions View All (1)
0
20 Oct, 2024 @ 2:41pm
Hotkey to activate.
Japaman
176 Comments
Sam 12 Jul @ 2:55am 
Why does it not work with deaf trait tf
uzGus 19 Jun @ 8:16am 
followed the guide but cant make it work in 42, the game throws some lua errors, probably something changed in the way the script should work, tried the other visual indicator mods to no avail
WDMeaun 30 May @ 12:31pm 
Just for the B42 complainers. It's relatively easy to convert to B42 if you follow a simple 'quick' guide and remove the options. (couldn't be bothered to find proper reference documentation).
Split screen should also be relatively simple, if you read in a bit.
爸爸 11 May @ 6:26pm 
B42 plz orz
griffindox 4 Apr @ 3:56am 
is there a way for this to be utilized while playing split screen?
人菜瘾大铁混子 27 Mar @ 1:09am 
B42 plz orz
Viruana 22 Feb @ 9:36am 
Would be awesome to have this on B42 (:
赢一把就去学习 4 Feb @ 9:35pm 
Can you update to b42?
Sycamore 20 Jan @ 5:22pm 
Was this updated at some point recently? The visuals and stuff changed and if I'm being honest the mod is a lot worse now. The indicator looked so much cleaner before and worked much better too. I really dislike that getting right on top of a sound like a generator now puts this obnoxious flashing circle on my screen. I also hate that a running car displays the same color as a zombie. Could you please consider reverting back to the previous version? It was one of my favorite mods in part due to how well executed it was and now I honestly have to debate whether I even want to keep it.
Tethos 23 Dec, 2024 @ 10:20am 
Epic mod (please update). :happyecho: