RimWorld

RimWorld

1,309 ratings
[RH2] Rimmu-Nation² - Weapons
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
33.844 MB
1 Aug, 2021 @ 1:34pm
21 Jul @ 1:57pm
55 Change Notes ( view )

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[RH2] Rimmu-Nation² - Weapons

In 1 collection by Chicken Plucker
Red Horse²
22 items
Description

Arm your community with the right tool for the right job.

RIMMU-NATION
Defending your rights



Rimmu-Nation is an interstellar arms dealer that sell modern firearms and melee weapons to anybody who can afford it. We've bought hundreds of thousands of licenses across the stars to deliver the kind of firepower you'll need to protect your kids from the neighbour's cat!

Mod details:
- Mod adds 512x512 px, vector style textures
- All textures are originally done. None of them is a photo.
- Sound effects from various games
- More weapons planned to be added
- Yes. The weapons are craftable.
- Modern weapons
- Custom workbenches from the mod that sorts through the firearms:
* RN CQB Desk - Close Quarter weapons such as Pistols, SMG and Shotguns
* RN LBW Desk - Long Barrelled Weapons such as Bolt Action, DMRs and automatic rifles.
* RN HW Desk - Heavy Weapons such as GPMG, LMGs, Grenade Launchers, Rocket Launchers and Spacer weapons from this mod.



Testimonial

Here's miss Mara, currently a serving armed forces personnel for the Coalition faction that comes from blah blah blah who cares planet overrun by Mechanoids. She's currently geared up with Rimmu-Nation retail equipment, dressed to kill quite literally. She had this to say after we allegedly offered her a ton of money to vouch for our company:

"Yeah, your products are okay. Can you guys give us more Anti-Tank stuff now?"

She wouldn't lie to you would she? She's a very attractive woman we paid! We all know attractive women never lie!


Rimmu-Nation is currently compatible with Combat Extended. We're sorry for your loss. Please take our 5% off coupon for your next box of ammunition here:

RIGHT2DEFEND5500

Disclaimer: This coupon expires as soon as you finish reading this sentence.

(This description will be updated once new patches are released by the CE Team)




Please consider to:
[ko-fi.com]

So I can afford my next highly regulated firearm from my local Rimmu-Nation dealer!




Dual wield mod issue:
- If you receive errors with the dual wield mod, I've been told the solution is to load this mod above that. Please try so.




Credits:
Chicken Plucker - Weapon art
Fiendakko - Weapon art
TMC - Weapon art
Erok - Weapon art
Dandman68 - Weapon art
Projectile coding & re-balancing - Samael Gray
qux - Troubleshooting
Taranchuk - Update of the WeaponsExtension.dll which makes the Auger work
Jecrell - Original WeaponsExtension.dll creator
ThatCoolSnek - Weapons research fixes
Samael - Rebalancing, CE patch
Autumn Point Eclipse - CE patch
bakezD - VFE patch fix assist
Popular Discussions View All (5)
62
13 Jul @ 6:04pm
PINNED: Suggestion box
Chicken Plucker
3
20 hours ago
CE compatibility
UshankaMan
12
1 Aug, 2023 @ 5:02am
PINNED: Weapons list and "Can't add item to stockpile" issue
Chicken Plucker
691 Comments
Chicken Plucker  [author] 3 hours ago 
@EliotXII - If you’re asking why these are the stats for vanilla, I figured being accurate with full auto rates in a game that has no ammunition system or reload system, where you can infinitely fire for days on end (literally, in game)—it may be just a tad inappropriate.

You could ask me questions like these all day and I’ll ask you where the complaints are for why I made GPMG weight lighter than a few 1L bottles in the same game pawns start wrapping after 20 kg of weight

If you mean CE, that’s something you need to speak to their team about
cody 4 hours ago 
Sustained or accurate fire?
EliotXII 6 hours ago 
why is CZ Bren at 514rpm when this gun can fire between 750 and 850rpm?
Chicken Plucker  [author] 9 hours ago 
@Blu Fuu - Give me a mod that has working rockets with Yayo’s combat and I’ll see if I can make a quick patch once and for all mate. Cheers.

Also cheers guys glad you’re happy this ol thang is still updated
Blu Fuu 10 hours ago 
Does anyone remember how to fix/why the rocket projectiles did not work with yayo's combat?
yeetdabmcfapdab 20 hours ago 
ts mod is goated thanks for updating it to 1.6
EliotXII 21 Jul @ 11:37pm 
@Chiken Plucker , ty for update
FranKk 21 Jul @ 5:37pm 
@Chiken Plucker, all fine :) thx for fast fix!
Chicken Plucker  [author] 21 Jul @ 3:36pm 
@FranKk - It's sorted brother, pardon me for my yammering, bit sleep deprived. I should've just said "Thank you, it's sorted" instead of complaining or something, cheers mate
FranKk 21 Jul @ 2:58pm 
@Chiken Plucker, I'm on 1.6. When creating it, it says that 75 steel and 0 metal are needed, I change the material to plasteel, and in the end it is crafted from 75 steel and 1 plasteel