Total War: WARHAMMER II

Total War: WARHAMMER II

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Boyz will be Boyz - CTT - UNCAPPED Redux
   
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Tags: mod, Overhaul
File Size
Posted
Updated
938.749 KB
1 Aug, 2021 @ 6:09pm
28 Dec, 2021 @ 11:16am
5 Change Notes ( view )

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Boyz will be Boyz - CTT - UNCAPPED Redux

Description
WOT DIS?
This is a submod for Cataph's incredible Boyz will be Boyz Overhaul, otherwise known as CTT (Closer To Tabletop)


'KAY DEN, WOT DIS DO?
It removes unit caps that normally would be increased by constructing more military buildings.


BUT DEN I CAN MAKE DOOMSTACKS?
Well, yes, but I recommend pairing this with Table Top Caps. That way armies will still be restricted, but not because of muh buildings.


WHY DO DIS, DEN?
After playing roughly 1,000 hours using CTT, I got a bit bored of having to capture multiple provinces just to get my favorite army compositions rolling.
I initially made this for myself, then decided to share.


'KAY, WOT DOS DIS AKSHULLY DO?
Removes building-based unit caps for everything that would otherwise not have caps in the Vanilla game.
Regiments of Renown and units/factions that have caps in Vanilla still keep caps with this submod.


WHICH UNITS ARE STILL CAPPED?
Beastmen and Tomb Kings, as their gameplay is entirely revolved around limiting their units in exchange for zero upkeep.
Regiments of Renown (including any with built-in compatibility in CTT).
Thorek's Carnosaur.
Lizardmen Dread Saurians.
Elf Batman Eltharion's Mistwalker units.
A few We'z Speshul units deemed extra speshul like Da Immortulz, Little Gork and Da Big Red 'Un.


- - - - - - - - - - - - - - - - - -

SHUD I USE DIS INSTEAD OF CTT?
No. This is a submod. I've only modified the main_units_tables part of his mod, and got rid of everything else to avoid conflicts. You still need the main mod. This means that buildings still show increased unit caps in their tooltips, but I had to keep them to avoid major breakage within the mod.

This also means that everything CTT has built-in compatibility with (TEB, Kraka, Mixu, We'z Speshul, etc) is also compatible with this. Which means I've also uncapped those units (hopefully).


UPDATE WHEN?
As we're near the end of TW: Warhammer II's lifecycle, this shouldn't be a problem. However, seeing as Cataph frequently updates CTT this might need updating every once in a while.

Thankfully he documents everything when he updates his mod, so I should only need to update whenever he changes something regarding unit costs & upkeep, unit groups (whether X unit is considered cavalry, or sword infantry, etc), number of entities in a unit, and so on - mostly things you can see whilst in the campaign. Which, honestly, at this point is unlikely to change.

Whenever he makes changes regarding Army Caps (from TTC), this mod shouldn't be affected, as these are handled via a script that is not included in this submod.


OI DIS UNIT IT STILL CAPPED, PLS FIX
Please tell me in the comments which units need fixin' so you too can prevent forest fires enjoy having uncapped units.
This is my first (sub)mod for TWW2 so I might've missed something.


SPECIAL THANKS
Cataph (check out his mods) for his amazing CTT mod that gave me so many hours of enjoyment out of this game, where I am able use all units a faction has access to effectively, without feeling like I need to rush to get higher tier units.

JvJ (check out his mods) for pointing me towards the modding wiki on How To Submod which helped me become less dum-dum and made this submod possible.

Jumbledore for creating Boyz will be Boyz CTT Uncapper, which gave me the original idea, and, after seeing how it hasn't been updated in ages and how no one else did anything similar since then, inspired me to make this ridiculously simple submod, albeit with a different method than he.
2 Comments
FourCG 22 Jan, 2022 @ 10:53am 
Hi, Ripperdactyls still have unit cap and TY for tihs mod
Lain 9 Sep, 2021 @ 11:17am 
Thank You =)