Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Oxyotl and Chameleon Stalkers
   
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Tags: mod, Battle
File Size
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170.508 KB
17 Aug, 2021 @ 6:41am
1 Change Note ( view )

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Better Oxyotl and Chameleon Stalkers

Description
While the chameleon stalkers are in a good spot, the same can't be said of the lord that introduced them, Oxyotl. In my opinion, his damage output and accuracy is too low and the lack of piercing shots makes him too weak versus infantry or any lord hiding in a crowd.

Changes made :

Chameleons Stalkers :

- More speed and maneuverability
- Slightly higher explosion damage and radius
- Slightly higher combat stats

Oxyotl :

- Higher ammo count
- Better speed and maneuverability
- Higher range and accuracy
- Lower reload time
- Higher armor piercing damage

CAUTION : Do not be fooled by the really high number displayed for Oxy's ranged damage, it is mostly due to fast shooting. In testing, he can take down about two and a half unit of mid-tier infantry before running out of ammo if given the chance to fully unload his massive 80 ammos so he is not as broken as he seems. He also frequently misses one out of his three shots at least when shooting from afar or in a crowd and is easily countered by a high armor count or a big shield.

Compatibility : Anything that does not change the stats of Oxyotl or the Chameleon Stalkers should be ok. If there is any problem, don't hesitate to contact me.

NOTE ---------------------

This mod is going to be part of a serie of mods that I am currently working on, aiming to "rebalance" (buff) certain factions to be more logical and consistant with their lore capabilities. It will NOT be a balanced serie of mods and the different races will clearly not perform at the same level. Consequently, I will divide this serie into races and each race will have their own modpack to buff certain units (like here with only Oxyotl and the Chameleon Stalkers) so that you all can choose your prefered race and go to town with it or choose a challenge and go full madman against races designed to be more powerful.
8 Comments
g.marzioni89 5 Jan, 2022 @ 1:22pm 
thanks dude, really appreciate your job
YTetsudo  [author] 4 Jan, 2022 @ 3:41pm 
Thanks ! Unfortunately, I am not considering buying TWW3 at the release due to financial issues, thus it will probably be a while before I port these mods to it ^^' but I plan on doing so when I get my hands on the game
g.marzioni89 4 Jan, 2022 @ 10:17am 
hi.
I just wanted to tell you that your job with the lizardmen faction is great. I really hope you will keep them updated when the third chapter will come out.
Best wishes
Comrade Petrov 24 Oct, 2021 @ 4:58pm 
Thanks for this mod.
Is there a chance that you could release a version without oxyotl changes?
YTetsudo  [author] 27 Aug, 2021 @ 12:10am 
A bit, he doesn t have high penetration but his shots can go through 3-4 light infantry models
Echo 26 Aug, 2021 @ 3:19am 
I don't see it mentioned in the description, but does his projectile pierce now?
YTetsudo  [author] 18 Aug, 2021 @ 4:48am 
Oh I know he can do a lot of damage with his poisons, but for me Oxy is supposed to be a lord sniper not an anti-infantry machine and his vanilla damage and accuracy coupled with no penetration on his shots makes him very weak in this role
Sablesword 17 Aug, 2021 @ 3:41pm 
I'm just going to point out that vanilla Oxyotl can already wipe out most of an army and rack up 600-800 kills with no trouble at all. The key factor is that you can put his "Slow Death" poison on Oxyotl himself, which will massively boost his damage output.

I have nothing against you making him even stronger, of course, I'm just trying to spread the knowledge of this around a bit, since it seems like hardly anyone knows just how strong he already is.