Arma 3
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Squad Feedback
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Data Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
1.324 MB
18 Sep, 2021 @ 4:46pm
23 May @ 3:38am
30 Change Notes ( view )

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Squad Feedback

Description
SINGLEPLAYER ONLY


Squad Feedback aims to enhance AI / player communication via visual cues so you can receive the same information your AI team does, including team status and known enemy and friendly locations.

Features
This mod can display the following information about each unit in your group:
  • Index
    Its number in your group
  • If it's the group leader or formation leader
    Group leaders will have their index between chevrons (like <1>). Formation leaders will display a ^ besides it (like 1^). If the unit is both it will be displayed like this: <1>^
    Temporary player followers will display a quotation mark besides their index (like 3")
  • Role
    Based on the unit traits and currently equipped weapon, which can be different from its class
  • Class
  • Health status
  • Ammo status
  • Team color
  • Distance
  • Alive status
    Dead squadmates can display a relevant icon (a skull) after a configurable time delay

Also, as part of the group you can also receive information about current known enemies and friendlies, including:
  • Current or last known position
  • Distance

You can toggle the visibility of each one of those features in the Addon Settings panel.

Occlusion
Enemy units are subjected to occlusion and visibility checks, trying to emulate the way AI detects and follows threats:


IFF Devices

By default, known enemies and friendlies will be automatically tracked whenever you have equipped one of the following items:
  • Combat Goggles (any version, including balaclavas)
  • Tactical Glasses (any version)
  • VR Goggles
  • Assassin Helmet (any version)
  • Defender Helmet (any version)
  • Fighter Pilot Helmet (any version)
  • Special Purpose Helmet (any version)
  • IVAS headsets (any version)

You can toggle this option off or add more gear with this feature by adding class names (without quotes and separated by commas) in the HUD Display - Advanced section of the Addon Settings panel.

Default keybinds
Squad HUD:
Ctrl + CAPS LOCK
IFF HUD:
CAPS LOCK

You can change those keybinds by going to:
Options > Controls > Configure Addons (in the lower part of the controls window) > Squad Feedback (select it from the ADDON combo box)



Changing settings
You can change the default settings by going to:
Options > Addon Options > Squad Feedback (select it from the ADDON combo box)



If you hover over a setting's name a tooltip with extended information about what it does will be displayed.

Credits
  • CBA_A3 - Without this the customization options wouldn't be the same. Also, some nifty functions were used
  • killzone kid - for the very useful zoom function
  • Larrow - for the code for detecting player controlled units in Zeus
  • "pulse" by Trendy from the Noun Project, used in the logo
  • BIS wiki and forums, which are always an invaluable source of information

Permissions

This project falls under the Arma Public License Share Alike (APL-SA)[www.bohemia.net].

Links
Squad Feedback thread in the Bohemia Interactive Forums[forums.bohemia.net].

[github.com]
Popular Discussions View All (1)
8
14 Feb, 2023 @ 5:27am
PINNED: [SQFB] Bugs & Feedback
kenoxite
80 Comments
kenoxite  [author] 23 May @ 11:00am 
Ok, guess you figured it out already :P
kenoxite  [author] 23 May @ 10:59am 
Their real position should update once you or any team member has line of sight (LOS) with the target again, assuming you have occlussion for enemies enabled.

This is related to this fix from 2 May:
- FIX: Last known position icon won't follow the real unit position anymore when toggling the IFF HUD on and off

That fixed a bug I guess I introduced in a rewrite from many moons ago. The current implementation is the intended one (which was already working if you had the IFF HUD always active).

That said, if you are 100% sure you have LOS again and the icon doesn't update, then that's indeed a problem that I should look into, although I don't recall touching that part of the code since the mentioned update.
kenoxite  [author] 14 Feb @ 3:59pm 
Updated with some of the requested features and other fixes and tweaks.
kenoxite  [author] 10 Feb @ 9:07am 
@saintbrutal: I'll think about adding an option to exclude civilian side, whenever I update this

@ nipletgaming: For that you need to press the IFF HUD key, which displays both enemies and friendlies, but you might to use an IFF Device (such as combat goggles) depending on your settings.

@Relic!: I'll add an option to disable last known position markers in the next update. Just remember that it's not wallhacking, as that's what your guy's and the rest of the team AI consider their last known position to be, which unless the enemy is static, it's probably wrong (but gives you some hints about enemy direction). That said, yes, I understand that it leads to situations with a lot of question mark spam. Actually, I might also add an option so they disappear after a specified time. That probably should have been the default behaviour, now that I think of it.

@Xherdos: In "Settings 1" > "00" > set "Display Known Enemies" to "always". You can also do the same for friendlies.
Xherdos 10 Feb @ 7:56am 
Is there a way keep the IFF Hud constantly activated even if i restart a mission?
Relic! 13 Jul, 2024 @ 4:53pm 
Any way to have enemies still be occluded but not have their last known location marked? I love using this as a visual assist for things I can't see. But hate wallhacking / having the screen be full of ? marks. Other than my small issue. Amazing qol mod.
nipletgaming 1 Mar, 2024 @ 4:36am 
how do i enable icons for friendly squads apart from mine? all i see is icons for my squad only
saintbrutal 31 Jan, 2024 @ 5:43pm 
i want enemy icons to show up but im playing antistasi so whenever i come across a civilian, it shows up above their head.. thats the one i want to turn off
kenoxite  [author] 31 Jan, 2024 @ 2:45pm 
Try this: In "Squad Feedback - Settings 1" scroll down to "07 - HUD Display - Advanced" and uncheck "Enemy icons for BLUFOR".
saintbrutal 31 Jan, 2024 @ 2:19pm 
How do i disable the nato icon marker? the rectangle looking box icon that real life military uses, can i turn this off?